Prefab Samenvattingen, Aantekeningen en Examens

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Unity Certified Associate Exam - Game Development  Review Questions and Answers
  • Unity Certified Associate Exam - Game Development Review Questions and Answers

  • Tentamen (uitwerkingen) • 12 pagina's • 2023
  • Unity Certified Associate Exam - Game Development - Review Questions/Answers Unity Certified Associate Exam - Game Development - Review Questions/Answers Unity Certified Associate Exam - Game Development - Review Questions/Answers (spring ) In Unity You assemble what in scene view? Changes made in inspector during play mode are permanent changes after exiting (T/F) A transform contains all of the following except: In the project window you can search by all the following except: - Which window ...
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Unity Certified Associate Exam - Game Development - Review Questions/Answers (spring 2023-2024)
  • Unity Certified Associate Exam - Game Development - Review Questions/Answers (spring 2023-2024)

  • Tentamen (uitwerkingen) • 12 pagina's • 2023
  • Unity Certified Associate Exam - Game Development - Review Questions/Answers (spring 2023-2024) In Unity You assemble what in scene view? Game Objects Changes made in inspector during play mode are permanent changes after exiting (T/F) False A transform contains all of the following except: Mass In the project window you can search by all the following except: Date Which window allows parenting of objects? Hierarchy In unity the Hierarchy corresponds to what is in the: scene The p...
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GAME DESIGN FINAL EXAM 2024 ACTUAL QUESTIONS AND ANSWERS ALREADY GRADED A
  • GAME DESIGN FINAL EXAM 2024 ACTUAL QUESTIONS AND ANSWERS ALREADY GRADED A

  • Tentamen (uitwerkingen) • 7 pagina's • 2024
  • GAME DESIGN FINAL EXAM 2024 ACTUAL QUESTIONS AND ANSWERS ALREADY GRADED A A programming language is a formal computer language that is used to communicate instructions to a computing device in order to control the computer's behavior in some way. Ans- True A number of elements in a specific order is: Ans- an array A function that contains arithmetic symbols (e.g. +, <, =/) is an operator. Ans- True An instance is: Ans- a single occurence A collision volume is called: ...
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Game Design Final Exam Questions with  Verified Solutions
  • Game Design Final Exam Questions with Verified Solutions

  • Tentamen (uitwerkingen) • 11 pagina's • 2024
  • Game Design Final Exam Questions with Verified Solutions A programming language is a formal computer language that is used to communicate instructions to a computing device in order to control the computer's behavior in some way. True A number of elements in a specific order is: an array A function that contains arithmetic symbols (e.g. +, <, =/) is an operator. True An instance is: a single occurence A collision volume is called: a region Which of the following is NOT...
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Unity Certified Associate Exam Review - Game Development Questions and Answers 100% Correct.
  • Unity Certified Associate Exam Review - Game Development Questions and Answers 100% Correct.

  • Tentamen (uitwerkingen) • 13 pagina's • 2023
  • Unity Certified Associate Exam Review - Game Development Questions and Answers 100% Correct. Unity Certified Associate Exam Review Game (Development) Questions and Answers In unity you assemble what in scene view? - Game Objects Changes made in inspector during play mode are permanent changes after exiting (T/F) - False A transform contains all of the following except: - Mass In the project window you can search by all the following except: - Date Which window allows parenting of objects...
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Tekeningen/toepassingen Uitvoeringstechnieken beton
  • Tekeningen/toepassingen Uitvoeringstechnieken beton

  • Case uitwerking • 8 pagina's • 2022
  • Tekeningen/toepassing van funderingsaanzet, prefab balk/kolom, prefab wanden (holle wanden) en trappen
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Unity Certification Associate Study Guide
  • Unity Certification Associate Study Guide

  • Tentamen (uitwerkingen) • 6 pagina's • 2023
  • Score Accumulation,Attacking,and player health are examples of: - Answer- Game Mechanics Possible release of information about work at a studio is often governed by this kind of legal contract: - Answer- Non-Disclosure Agreement At a game studio, this person is responsible for ensuring the overall look and feel is consistent : - Answer- Art Director This game type often features mechanics such as card games, board games, style games, and puzzles : - Answer- Casual Games Concept Art :...
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Game Design Module 6 exam study guide questions and answers(latest update)
  • Game Design Module 6 exam study guide questions and answers(latest update)

  • Tentamen (uitwerkingen) • 6 pagina's • 2024
  • True or False: If a 2D game object's gravity scale is set to 0, it will not fall down during gameplay. True True or False: For any 2D game object, the greater the linear drag, the further the game object will drift following movement. False What is a component that can be added to a game object to cause that object to be influenced by physics properties? rigidbody _______ is the determination of when two sprites touch one another and what happens when they touch. Collis...
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(A+) grade BCSS Exam Questions & Answers 2024-25
  • (A+) grade BCSS Exam Questions & Answers 2024-25

  • Tentamen (uitwerkingen) • 4 pagina's • 2024
  • (A+) grade BCSS Exam Questions & Answers 2024-25 objectives of incident investigation - ANSWERS1. determining the incident's root cause 2. prevent recurrences. 3. determining compliance with the relevant safety regulations 4. compliance with the legal obligation 5. determining the cost of an incident 6. work injury compensation claims (WICA) heinrich dominoes theory - ANSWERSSocial environment -> fault of person (s) -> unsafe act/condition -> accident -> injury (if ...
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UNITY exam Q&A 2023
  • UNITY exam Q&A 2023

  • Tentamen (uitwerkingen) • 2 pagina's • 2023
  • Components - Answer- ___ may represent visible entities, such as meshes, materials, terrain date or a particle sustems all important assets appear - Answer- ___ in the project pane and they can be almost anything like a simple material or texture Prefab - Answer- a ___ is an asset which has been defined as a template components - Answer- ___ are the building blocks of GameObjects GameObject - Answer- a ___ is a container for different pieces of functionality Prefabs - Answer- ___ ...
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