Game design Samenvattingen, Aantekeningen en Examens

Op zoek naar een samenvatting over Game design? Op deze pagina vind je 1855 samenvattingen over Game design.

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Wwise 101 Certification SOLUTIONS 2023//2024
  • Wwise 101 Certification SOLUTIONS 2023//2024

  • Tentamen (uitwerkingen) • 6 pagina's • 2023
  • Wwise 101 Certification SOLUTIONS 2023//2024 What button begins the process of populating the log in the Profiler? - ANSWER Start Capture What is a Work Unit? - ANSWER An XML file that stores settings of your Wwise project. T/F? The name of an Event object needs to perfectly match the name of its corresponding game call. - ANSWER True In the SoundBank layout, what happens when the Generate button is clicked? - ANSWER a. SoundBanks for all selected platforms and languages will be gen...
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Game Design Final Exam Questions with  Verified Solutions
  • Game Design Final Exam Questions with Verified Solutions

  • Tentamen (uitwerkingen) • 11 pagina's • 2024
  • Game Design Final Exam Questions with Verified Solutions A programming language is a formal computer language that is used to communicate instructions to a computing device in order to control the computer's behavior in some way. True A number of elements in a specific order is: an array A function that contains arithmetic symbols (e.g. +, <, =/) is an operator. True An instance is: a single occurence A collision volume is called: a region Which of the following is NOT...
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Arc 4: Game Design Questions and Answers Already Passed
  • Arc 4: Game Design Questions and Answers Already Passed

  • Tentamen (uitwerkingen) • 20 pagina's • 2024
  • Arc 4: Game Design Questions and Answers Already Passed It is the job of the ________ ___________ to imagine the game and communicate their design to the development team. Game Designer It is the job of the __________ to insure the game is playable and without glitches and errors Q.A. Tester It is the job of the __________ to build the logic of the game and make it functional Progammer Which of the following is a typical role of a game designer? Imagining the concept of a game Which of...
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GAME DESIGN FINAL EXAM 2024 ACTUAL QUESTIONS AND ANSWERS ALREADY GRADED A
  • GAME DESIGN FINAL EXAM 2024 ACTUAL QUESTIONS AND ANSWERS ALREADY GRADED A

  • Tentamen (uitwerkingen) • 7 pagina's • 2024
  • GAME DESIGN FINAL EXAM 2024 ACTUAL QUESTIONS AND ANSWERS ALREADY GRADED A A programming language is a formal computer language that is used to communicate instructions to a computing device in order to control the computer's behavior in some way. Ans- True A number of elements in a specific order is: Ans- an array A function that contains arithmetic symbols (e.g. +, <, =/) is an operator. Ans- True An instance is: Ans- a single occurence A collision volume is called: ...
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Game Design final Exam Questions With Verified Answers
  • Game Design final Exam Questions With Verified Answers

  • Tentamen (uitwerkingen) • 23 pagina's • 2024
  • Game Design final Exam Questions With Verified Answers Explain the difference between a game that is balanced and a game that is unbalanced - answer- balanced games - unbalanced games Explain why Schildt feels that paper prototyping is benificial to video games. - answer- it is cost-effective - can reveal mechanical issues with the game before digital prototyping time is wasted - can provide first-hand feedback - even though it can be limiting with video games, it can still reveal the c...
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Game Design I - Midterm exam study guide questions and answers(latest update)
  • Game Design I - Midterm exam study guide questions and answers(latest update)

  • Tentamen (uitwerkingen) • 15 pagina's • 2024
  • 3 Psychological Points of Impetus 1. Challenge 2. Risk 3. Reward Linus Pauling "The best way to get ideas, is to get a LOT of ideas" Chris Bateman - 9 Player types 1. Conqueror - "I'll beat anything" 2. Manager - "I have to know how it works" 3. Wanderer - Escape into another world 4. Participant - "Let's play together" 5. Hoarder - "As much as I can get" 6. Zoner - "Time has lost all Meaning" 7. Juggernaut - "Knock 'em down" 8. Monster - "Evil is my m...
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Video Game Design Unit 5 with  Complete Solutions
  • Video Game Design Unit 5 with Complete Solutions

  • Tentamen (uitwerkingen) • 8 pagina's • 2024
  • Video Game Design Unit 5 with Complete Solutions Pitch to describe an idea in a compelling, but concise, way that makes the listener want to buy in; sells the game idea initially to your team and later to investors who might back your vision Game Design Document (or GDD) a large reference document; the blueprint for a game project that describes what the game vision is and how it will be realized concept art illustrations game proposal used to secure funding for the project fro...
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ETP2601 ASSIGNMENT 4 FOR 2024
  • ETP2601 ASSIGNMENT 4 FOR 2024

  • Tentamen (uitwerkingen) • 5 pagina's • 2024
  • Question 1 Having read the case study at the beginning of this chapter, why do you think the registrar of trademarks registered Vuyo’s trademark despite the existence of the SAB advert on TV? (4) Question 2 With the successes of the Vuyo’s story, the business is up and running and Miles approaches you for assistance with his tax matters, especially VAT. Explain the term VAT to Miles and briefly explain to him if Vuyos qualifies to pay VAT o...
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Game design midterm exam study guide questions and answers(latest update)
  • Game design midterm exam study guide questions and answers(latest update)

  • Tentamen (uitwerkingen) • 11 pagina's • 2024
  • Players expect * a consistent world * an understanding of the worlds boundaries *reasonable solution *directions * accomplish a task *some setbacks * a fair chance * avoid getting stuck *to do not watch the uneducated expert "Players do not know what they want but they know when it is missing" The two most important techniques in game design are ___________ and _____________' interactive design and playtesting. What is design? to give meaning to something. ...
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