100% tevredenheidsgarantie Direct beschikbaar na je betaling Lees online óf als PDF Geen vaste maandelijkse kosten 4.2 TrustPilot
logo-home
Samenvatting

Samenvattingen Digitale Mediatechnologie (SOW-CWB1017)

Beoordeling
-
Verkocht
-
Pagina's
52
Geüpload op
10-06-2021
Geschreven in
2020/2021

Samenvatting van alle kennisclips en literatuur. Goed overzicht voor het open boek tentamen.












Oeps! We kunnen je document nu niet laden. Probeer het nog eens of neem contact op met support.

Documentinformatie

Geüpload op
10 juni 2021
Aantal pagina's
52
Geschreven in
2020/2021
Type
Samenvatting

Voorbeeld van de inhoud

Contents
Overzicht Theorieën...................................................................................................................3

1. Introductie............................................................................................................................13

1. Hvistendahl, 2019 – AI outsmarting humanity................................................................13

1. Flora, 2018 – smartphones en tienerbrein........................................................................13

1. Duurzaamnieuws, 2018 – VR maakt milieubewuster......................................................14

1. UN, z.j. – impact of digital technologies..........................................................................14

1. Bond, 2012 – social influence and political mobilization................................................14

2. AI..........................................................................................................................................15

2.1 Wat is AI?.......................................................................................................................15

2.2 Hoe werkt AI?................................................................................................................16

2.3 AI en de maatschappij....................................................................................................17

2. Araujo, 2020 – automated decision making and user perceptions...................................18

2. Gunkel 2012 – reorientation of communication studies..................................................22

3. Tailoring...............................................................................................................................24

3.1 Wat is tailoring?.............................................................................................................24

3.2 Tailoring in de maatschappij..........................................................................................25

3.3 Privacy............................................................................................................................25

3. Debatin, 2009 – Facebook users’ awareness of privacy issues........................................26

3. Kobie, 2019 – social credit system China........................................................................28

4. Social agents.........................................................................................................................28

4.1 Wat zijn social agents?...................................................................................................28

4.2 Chatbots..........................................................................................................................29

4.3 Social robots...................................................................................................................29

4. Nass, 1994 – social rules and computers..........................................................................30

5. VR/AR..................................................................................................................................31

, 5.1 Immersive technologie...................................................................................................31

5.2 Virtual reality.................................................................................................................32

5.3 Augemented Reality.......................................................................................................32

5. Liu, 2003 – head-up display.............................................................................................33

6. Phones and wearables...........................................................................................................35

6.1 Wat is het probleem?......................................................................................................35

6.2 Phone en multitasken......................................................................................................36

6.3 Phone en verslaving en welzijn......................................................................................37

6. The guardian, 2020...........................................................................................................38

6. Ward, 2017 – ever present phone.....................................................................................39

6. Bilieux, 2015 – smartphones as behavioral addiction......................................................42

7. Gaming.................................................................................................................................44

7.1 Belonende technologie: theorie en praktijk....................................................................44

7.2 Serious games.................................................................................................................45

7.3 Into the future.................................................................................................................46

7. Waarloo, 2019 – trucs in spellen......................................................................................46

7. Sicart, 2008 – newsgames................................................................................................48

7. Morganti, 2017 – environmental games...........................................................................50

,Overzicht Theorieën
Theorie Inhoud College
Fear and hype cycles Cycles with positive and negative appreciation 2
(zomers en winters) of AI. A lot of innovations and developments, so
in a hype cycle at the moment.
Framing and Attitudes and perceptions about automated 2
communication of ADM decision making are not only influenced by
technological sollution they offer, or their actual
performance, but also by the way in which these
ADM processes are framed or communicated tot
he user or subject of the decision (Araujo, 2020)
Neutrality of AI Assumption of neutrality and objectivity in AI 2
systems. They are however, created for purposes
that are often far from neutral: to create value
development and capital, to nudge behavior and
structure preferences in a certain way, and to
identify, sort and classify people. Systems are
often carefully and strategically articulated as
impartial and objective socio-technical actors in
discourse surrounding their implementation and
usage in different aspects of daily life. This may
lead to expectations of objectivity and fairness
of a machine (that exceed the level of objectivity
and fairness human decision-makers are capable
of (Araujo, 2020).
Algortihmic appreciation People prefer judgement or recommendations by 2
algorithms when compared to human ones.
Often based on the assumption that statistical
methods outperform human judgement.
Tendency to consider expert systems to be more
objective and rational than a human adviser
(Araujo, 2020).

, Machine heuristic The less a user anthropomorphizes 2
(vermenselijken) an interface, the more she or he
will consider its decisions and selections to be
objective and free of (ideological) biases.
Automated decision making systems might be
perceived as being unbiased and objective,
always applying the same set of rules especially
if its users consider that it is a machine that takes
the decisions (Araujo, 2020).
Computers are social Computers are treated as autonomous sources, 2
actors paradigm with the assumptions or rules decided by the
programmer when creating or managing the
system disappearing from the user’s view, or not
being as prominent in user perceptions (Araujo,
2020).
Less forgiving towards Recognizing that an algorithm makes a mistake 2
ADM – even when its overall performance is better
than of a human – was seen to be sufficient to
make people choose the human decision-maker
an thus leading to algorithmic aversion (Araujo,
2020).
Type of decision-maker Machines were more trusted than human non- 2
experts, but less trusted than human experts
(Araujo, 2020).
Knowledge and attitudes Comfort with mathematics or level of education 2
was shown to generally have better attitudes
towards algorithmic recommendations (Araujo,
2020).
Knowledge and fairness The higher the knowledge of compute 2
programming, the less the algorithmic-mediated
decision was perceived to be fair (Araujo, 2020).
In research of Araujo, knowledge seems to
impact less perceptions of fairness or risk.

Maak kennis met de verkoper

Seller avatar
De reputatie van een verkoper is gebaseerd op het aantal documenten dat iemand tegen betaling verkocht heeft en de beoordelingen die voor die items ontvangen zijn. Er zijn drie niveau’s te onderscheiden: brons, zilver en goud. Hoe beter de reputatie, hoe meer de kwaliteit van zijn of haar werk te vertrouwen is.
communicatie22 Radboud Universiteit Nijmegen
Bekijk profiel
Volgen Je moet ingelogd zijn om studenten of vakken te kunnen volgen
Verkocht
30
Lid sinds
4 jaar
Aantal volgers
24
Documenten
0
Laatst verkocht
1 maand geleden

4,7

3 beoordelingen

5
2
4
1
3
0
2
0
1
0

Waarom studenten kiezen voor Stuvia

Gemaakt door medestudenten, geverifieerd door reviews

Kwaliteit die je kunt vertrouwen: geschreven door studenten die slaagden en beoordeeld door anderen die dit document gebruikten.

Niet tevreden? Kies een ander document

Geen zorgen! Je kunt voor hetzelfde geld direct een ander document kiezen dat beter past bij wat je zoekt.

Betaal zoals je wilt, start meteen met leren

Geen abonnement, geen verplichtingen. Betaal zoals je gewend bent via iDeal of creditcard en download je PDF-document meteen.

Student with book image

“Gekocht, gedownload en geslaagd. Zo makkelijk kan het dus zijn.”

Alisha Student

Veelgestelde vragen