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Unity Certification / Score 100% / 2025 Update / Game Developer Study Guide & Practice Test
- Exam (elaborations) • 8 pages • 2025
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Prepare for your Unity Certification exam with this 2025 updated study guide and practice test. Covers C# scripting, game physics, asset management, UI design, animation, and publishing in Unity. Includes real exam-style questions and verified answers to help you score 100% and earn your Unity credential.
Unity Certified Programmer Book Mock Test With Correct Solutions 2024
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Unity Certification Exam Questions with Correct Verified Answers Latest Update (2024/2025) Guaranteed Pass
- Exam (elaborations) • 10 pages • 2024
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Unity Certification Exam Questions with Correct Verified Answers Latest Update (2024/2025) Guaranteed PassUnity Certification Exam Questions with Correct Verified Answers Latest Update (2024/2025) Guaranteed PassUnity Certification Exam Questions with Correct Verified Answers Latest Update (2024/2025) Guaranteed PassUnity Certification Exam Questions with Correct Verified Answers Latest Update (2024/2025) Guaranteed PassUnity Certification Exam Questions with Correct Verified Answers Latest Upda...
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Unity Certified User Artist Study Guide (WIP) questions with correct answers
- Exam (elaborations) • 14 pages • 2024
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What does projection do? (Cameras) - Correct Answer-Projection toggles the camera's capability to simulate perspective. 
 
What does perspective do? (Cameras) - Correct Answer-Camera will render objects with perspective intact. Simulate a real-world view. Scene needs to have depth of field. Commonly used in 3D games. Larger foreground objects block smaller background objects when the camera is straight on and you can't see around corners. 
 
What does orthographic do? (Cameras) - Correct Answer-...
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Unity Certified Programmer Book Mock test questions with correct answers
- Exam (elaborations) • 32 pages • 2024
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You have been asked to develop a horror survival game where your player relies on a pocket torch. Here is what you've coded so far: 
void Start() 
{ 
Light playersTorch = GetComponent<Light>(); 
playersTMapBakeType = LightMapBakeType.Mixed; 
playersT = LightType.Area; 
playersTws = LightShadows.Soft; 
playersT = 5f; 
} 
You notice, however, that the player's torch isn't casting any light or shadows. What should you change for this code to work as desired? - Correct Answer-D) Set players...
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Java Programming with 100% correct answers
- Exam (elaborations) • 4 pages • 2023
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Assign a Value - to set the data of a variable (involves the equal sign). 
Class - Describes a particular kind of object. It can contain related methods and variables. 
Double - A type of variable (or value) that can contain fractions as well as integers. 
Declaration - A statement that creates a variable, method, or class identifier and its 
associated attributes but doesn't necessarily allocate storage for variables or define an 
implementation for methods. 
int - An integer value 
String -...
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C# programming language
- Exam (elaborations) • 5 pages • 2023
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Compiler - A program to translate a high-level language program into a separate machine language 
program 
Universal serial bus - Small devices that plug into computer's USB port and appear to the system as 
disk drives 
Text box - Object appears as a rectangular region that can except keyboard input from the user 
Syntax - Set of strict rules that must be followed when writing program 
Ide(Integregated development environment) - Provide all the necessary tools for creating testing & 
debugg...
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Unity Certification exam
- Exam (elaborations) • 8 pages • 2023
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The file path of the selected asset - The breadcrumb trailing the 
project window shows: 
C# and Unity Script - The two script types supported in Unity are: 
The current placement of objects in the scene and hierarchy - Saving 
a scene saves: 
An asset type that stores a Game Object with components and 
properties - A Prefab in the Unity Editor is: 
FBX - Unity can import this transfer file format for models having 
meshes, bones, skin weights, and animation: 
Drag - In a Rigid body component, t...
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Unity Certified Programmer Book Mock test (with complete solutions)
- Exam (elaborations) • 19 pages • 2023
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- $13.49
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You have been asked to develop a horror survival game where your player relies on a pocket torch. Here is what you've coded so far: 
void Start() 
{ 
Light playersTorch = GetComponent<Light>(); 
playersTMapBakeType = LightMapBakeType.Mixed; 
playersT = LightType.Area; 
playersTws = LightShadows.Soft; 
playersT = 5f; 
} 
You notice, however, that the player's torch isn't casting any light or shadows. What should you change for this code to work as desired? correct answers D) Set playersT...
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Unity Certified Programmer exam 2023 with 100% correct answers
- Exam (elaborations) • 25 pages • 2023
-
- $16.49
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You have been asked to develop a horror survival game where your player relies on a pocket torch. Here is what you've coded so far: 
void Start() 
{ 
Light playersTorch = GetComponent<Light>(); 
playersTMapBakeType = LightMapBakeType.Mixed; 
playersT = LightType.Area; 
playersTws = LightShadows.Soft; 
playersT = 5f; 
} 
You notice, however, that the player's torch isn't casting any light or shadows. What should you change for this code to work as desired? 
D) Set playersT to LightType.P...
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