Unity Certification
Unity Certification Exam Questions
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1. Concept Art - ANS ✅Provides a unifying point for art direction
2. Game Mechanics - ANS ✅Score accumulation, attacking, and player
health are examples of:
3. Casual games - ANS ✅This game type often features mechanics such
as card games, board games simple arcade style games and puzzles.
4. Art Director - ANS ✅At a game studio, the person is responsible for
ensuring the overall look and feel is consistent
5. NDA - ANS ✅Possible release information about work at a studio is
often governed by this kind of legal contract
6. The Plane has internal divisions and more polygons - ANS ✅Which
of the following statements best differentiates a Quad from a Plane?
7. The Sprite Editor - ANS ✅Which tool allows you to manually slice an
image into multiple sprites?
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Unity Certification
8. Label and Type - ANS ✅The project window toolbar allows searching
of assets by
9. MP3, OGG, WAV, AIFF - ANS ✅Acceptable formats for audio are:
10.Smoothness - ANS ✅Material Property: spreading of light on a micro
surface detail
11.Albedo - ANS ✅Colour without any lighting data
12.Normal - ANS ✅The material property is a map that causes polygons to
appear and light as if they had more surface detail than they actually do
13.Rigid body - ANS ✅If a game object has this component it will fall
with gravity
14.Ray cast - ANS ✅This locates Colliders along the path of a ray
15.Is Trigger - ANS ✅You check this box on a collider component to
make it check to see when something Enters the bounding box of the
collider
16.Mesh Collider - ANS ✅Checks every individual polygon in an object to
see if it has collided with anything in the scene. it is the most accurate
collider type
17.Spot light - ANS ✅This is a light cone shaped light, which spreads out
as it gets further away from the source
Unity Certification