Unity Certified User Artist Study Guide (WIP) questions with correct answers
What does projection do? (Cameras) - Correct Answer-Projection toggles the camera's capability to simulate perspective. What does perspective do? (Cameras) - Correct Answer-Camera will render objects with perspective intact. Simulate a real-world view. Scene needs to have depth of field. Commonly used in 3D games. Larger foreground objects block smaller background objects when the camera is straight on and you can't see around corners. What does orthographic do? (Cameras) - Correct Answer-Camera will render objects uniformly, with no sense of perspective. Objects don't need to have depth of field. Objects are flat. Commonly used in 2D games. All objects in the foreground and background are the same size and are visible, you can see around corners, and the whole world/ scene has a slight angle to eat. NOTE: Deferred rendering is not supported in Orthographic mode. What is FOV Axis? (Cameras) - Correct Answer-Field of View Axis, (When Perspective is Selected) it's available in Horizontal or Vertical What is FOV? (Cameras) - Correct Answer-The camera's view angle, measured in degrees, along the axis specified in the FOV Axis drop-down. What is Clipping Planes? (Cameras) - Correct Answer-The distances from the camera to start and stop rendering. What does it mean when a clipping plane is near? (Cameras) - Correct Answer-The closest point relative to the camera that drawing
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what does projection do cameras correct answe