Unity Certified Programmer Book Mock test questions with correct answers
You have been asked to develop a horror survival game where your player relies on a pocket torch. Here is what you've coded so far: void Start() { Light playersTorch = GetComponent<Light>(); playersTMapBakeType = LightMapBakeType.Mixed; playersT = LightType.Area; playersTws = LightShadows.Soft; playersT = 5f; } You notice, however, that the player's torch isn't casting any light or shadows. What should you change for this code to work as desired? - Correct Answer-D) Set playersT to LightType.Point. You have started creating your first indie game, Super Moped Racer 64. You have coded your input controls to work with a joystick and started testing your moped around corners. You've noticed that after turning the moped around the first corner, the moped still turns even after you've let go of the joystick. You've checked your code and the joystick and both seem to be working fine, suggesting the issue is with the input manager. What change should you make within the input manager? - Correct Answer-Increase Deadzone. You have started to template a game framewo
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unity certified programmer book mock test question