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What happens when you drag a folder from the operating system's file
manager directly into the actor-mixer hierarchy? - ANSWER-The audio
files within the folder will be imported with the option of creating a
parent container for them
How can you open the Wwise help menu? - ANSWER-Press the F1 key,
click the question mark in the title bar of any view, click the help menu
and choose Wwise help
T/F If you intend to use the same audio file for more than one Sound
SFX object, you must re-import the source audio file for each of the
Sound SFX objects you intend to use - ANSWER-False
What do the circles with the squiggly line next to the parameters do? -
ANSWER-Used to open the property value randomization window
Which feature is best suited for when you wish to affect sounds on a
global scale, such as when the player exits to a menu? - ANSWER-State
, Which feature is best suited for when you wish to change sounds related
to a specific game object based on a variable such as the surface a
character is walking on? - ANSWER-Switch
Where do you define RTPC types and values? - ANSWER-In the Project
Explorer's Game Syncs tab, add a Game Parameter to a Work Unit in the
Game Parameters folder
What does RTPC stand for? - ANSWER-Real Time Parameter Control
Which tab in the Project Explorer view allows you to create Switch
Groups and Game States? - ANSWER-Game Sync
What is the purpose of choosing a Default Switch/State? - ANSWER-It
is used as a way to define a value in case the game engine experiences
an error or otherwise neglects to announce the current status of the
Switch or State
What does clicking the Reset All button circled here do? - ANSWER-It
sets all Game Sync's in the session to there default value
What does the Add Folders do when importing audio? - ANSWER-It
allows you to import all audio files within a chosen folder as individual
Sound SFX objects, It allows you to import all audio files within a
chosen folder, with the option of automatically creating a parent object