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Customer Experience Management Summary

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A summary of Customer Experience Management of lecture slides + article summary of main points.

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1


LECTURE 1: INTRODUCTION TO CX MANAGEMENT

Customer Experience: Big promises
93% of business leaders say that delivering a relevant and reliable customer experience is
critical to overall business performance

Customer Experience: Definition
Customer experience is a multidimensional construct focusing on a customer’s cognitive,
emotional, behavioural, sensorial and social responses to a firm’s offerings during the
customer’s entire purchase journey
-​ Formed through touchpoints which are embedded in a broader context and market by a
set of qualities that results in a value judgement by the customer

Process model for Customer Journey and Experience




The customer journey has three stages:
1)​ Prepurchase
2)​ Purchase
3)​ Post-purchase
→ They repeat over time and influence one another

1)​ Prepurchase stage → where awareness and initial impressions form
-​ Touchpoints:
-​ Brand-owned → website, ads, social media posts
-​ Partner-owned → retailers, affiliates
-​ Customer-owned → prior experience, expectations
-​ Social/external → reviews, WOM, influencers

, 2


-​ Customer behaviours:
-​ Need recognition → ‘I need this’
-​ Consideration → ‘Which brand should I choose?’
-​ Search → ‘Let me compare options’

2)​ Purchase stage → the transaction is made; where good/bad experiences shape
satisfaction
-​ Touchpoints: (same as previous)
-​ Brand-owned → website, ads, social media posts
-​ Partner-owned → retailers, affiliates
-​ Customer-owned → prior experience, expectations
-​ Social/external → reviews, WOM, influencers
-​ Customer behaviours:
-​ Choice selection
-​ Ordering
-​ Payment

3)​ Postpurchase stage → the stage where customer returns, becomes loyal or churns
-​ Touchpoints: (same as previous)
-​ Brand-owned → website, ads, social media posts
-​ Partner-owned → retailers, affiliates
-​ Customer-owned → prior experience, expectations
-​ Social/external → reviews, WOM, influencers
-​ Customer behaviours:
-​ Consumption
-​ Use
-​ Engagement
-​ Service requests

Types of touchpoints
1)​ Brand-owned → customer interactions that are designed and managed by the firm and
under the firm’s control
2)​ Partner-owned → customer interactions that are (jointly) designed, managed or
controlled by (the firm and) one or more of its partners
3)​ Customer-owned → customer interactions during the experience that are not (entirely)
owned or controlled by the firm, its partners or others
4)​ Social/external → recognizing the important role of interactions with others

The real customer journey: Nonlinear, messy and multi-directional
1)​ Stage 1: The impulse → emotional start
-​ The need for a product is recognized and triggered by a certain event
2)​ Stage 2: Inspiration → no commitment yet
-​ Once the need exists, the customer begins exploring (online, in-store)
​ → This stage is for collecting ideas, not for making decisions

, 3


3)​ Stage 3: Advice and compare → most complex stage
-​ This stage is emphasized with customer loops → from online to offline
consultations and comparisons → not linear, they go back and forth
4)​ Stage 4: Purchase → influenced by prior loops
-​ Customer returns to store/online → makes a final choice → purchases
5)​ Stage 5: Installation → experience depends on partners
-​ The product is installed → delivered → involvement of any external partners
needed to complete installation
6)​ Stage 6: Utilization → creates future influence
-​ The customer uses the product → share their experiences online and offline word
of mouth sets place

Creating and capturing value
1)​ Creating value
-​ Understand the marketplace and customer needs and wants
-​ Designing a customer value-driven experience strategy
-​ Construct and integrated CX management approach
-​ Attract, convince and engage customers to create delight
2)​ Capturing value
-​ Capture value from customers with profitable (long-term) relationships

Customer Experience: Three components (Lemon & Verfhoef, 2016)
TCQ → Touchpoints, context and quality


Human (sales person,
consultant, customer
service)

Nature Digital (website, app,
chat)

Physical (store
environment, packaging)

Touchpoints → points of Prepurchase
interaction between
customer and brand → a Stage Purchase
3-dimensional cube
Postpurchase

Firm-controlled (ads,
website, staff)

Control
Non-firm-controlled
(WOM, reviews, social
media posts)

, 4


Motivation

Emotion
Individual context (inner layer)
Goals

Prior experience

Family

Friends
Social context → Influence of:
Social norms
Context → the internal and
Social media behaviour
external resources
available to the customer
Competitors
during an experience →
four nested layers Price comparisons
Market context
Availability

Trends

Economic conditions

Cultural setting
Environmental context (outer layer)
Regulations

Technological
infrastructure

Participation level → how involved the customer is (low/high)

Dimensionality → uni-dimensional (only functional) and
multi-dimensional (emotional, sensory, cognitive and social
combined)
Experience qualities →
attributes that describe the
→ High-quality experiences tend to be multi-dimensional
customer’s reaction to the
brand interaction
Valence → positive/negative → how pleasant or unpleasant the
experience feels

Ordinariness → ordinary/extraordinary → how time is perceived
during the experience

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