DIGITAL FUTURES
Connected but Alone?
,THE SEDUCTION OF THE SIMULATION
• “In Wim Wenders’s film Until the End of the World, a
scientist develops a device that translates the
electrochemical activity of the brain into digital images.
He gives this technology to his family and closest
friends, who are now able to hold small battery-driven
monitors and watch their dreams.” – Turkle: Life on the
Screen
, THE SEDUCTION OF THE
SIMULATION
• “However, the story soon turns dark. The
images seduce. They are richer and more
compelling than the real life around them.
Wenders’s characters fall in love with their
dreams, become addicted to them. People
wander about with blankets over their
heads the better to see the monitors from
which they cannot bear to be parted.” –
Turkle: Life on the Screen
, THE SEDUCTION OF THE SIMULA
• On the cyberspace, we, too, are vulnera
using our screens in these ways.
• People can get lost in virtual worlds.
• “I have said that the culture of simulation m
us achieve a vision of a multiple but inte
identity whose flexibility, resilience, and c
for joy comes from having access to our
selves. But if we lost reality in the process, w
struck a poor bargain.” – Turkle: Life on the S
Connected but Alone?
,THE SEDUCTION OF THE SIMULATION
• “In Wim Wenders’s film Until the End of the World, a
scientist develops a device that translates the
electrochemical activity of the brain into digital images.
He gives this technology to his family and closest
friends, who are now able to hold small battery-driven
monitors and watch their dreams.” – Turkle: Life on the
Screen
, THE SEDUCTION OF THE
SIMULATION
• “However, the story soon turns dark. The
images seduce. They are richer and more
compelling than the real life around them.
Wenders’s characters fall in love with their
dreams, become addicted to them. People
wander about with blankets over their
heads the better to see the monitors from
which they cannot bear to be parted.” –
Turkle: Life on the Screen
, THE SEDUCTION OF THE SIMULA
• On the cyberspace, we, too, are vulnera
using our screens in these ways.
• People can get lost in virtual worlds.
• “I have said that the culture of simulation m
us achieve a vision of a multiple but inte
identity whose flexibility, resilience, and c
for joy comes from having access to our
selves. But if we lost reality in the process, w
struck a poor bargain.” – Turkle: Life on the S