3ds Max Final Prep
Study online at https://quizlet.com/_hq9hu8
1. To use Booleen operations...: pick the Geometry button on the Create tab of the Command panel and
then select compound objects
2. What does the PROMPT line do?: Displays information about the active command
3. The main toolbar has tools used for...: Selecting and modifying the scene
4. Where is the application menu located?: Top left corner
5. What happens when you press the G key?: Grid turns on and off
6. What are SNAPs used for?: Restrict movement
7. The menu bar is displayed at the top of the screen and contains ____ menus...-
: Pull down
8. What color does an object turn to indicate it is selected?: white
9. The __ button is used to add motion to a scene....: toggle auto key
10. The __ displays the X, Y, & Z coordinates...: coordinate display
11. What key on the keyboard can be used along with Select & Move button to
make a copy?: shift
12. You can play the animation by picking the __ button..: play animation
13. The ___ tab of the Command Panel, where geometry, shapes, lights, and
cameras are created.: create
14. When you copy an object, what dialog box is displayed?: clone options dialog box
15. you wanted to manually enter the size of a box, what rollout would you
use?: keyboard entry
16. What are the steps and commands used to COPY an object?: select & move and shift
key
17. The ___ button is used to zoom equally in all viewports: zoom all
18. Which of the dialog boxes will be displayed by right clicking on the Snaps
Toggle button?: grid and snap setting
19. The __ key is used to activate the camera viewport?: C key
20. Select Array from the ___ pull down menu to display the Array dialog box.: Tools
21. Which of the following tools is used to select an object by its name from the
list of objects that are currently in the scene?: select by name
22. Animation: viewing a series of related still images in quick succession causes them to appear as if they are in
continuous motion. Based on " Persistence of Vision"
, 3ds Max Final Prep
Study online at https://quizlet.com/_hq9hu8
23. Orthographic Views: Two dimensional view of an object , as seen from the Top, Bottom, Front, Back, Left,
or Right.
24. Isometric View: the sides of an object are equally inclined to the screen.
25. Perspective View: objects are viewed with the rules of perspective applied to them. They have a vanishing
point.
26. Bounding Box: A wireframe box that encloses the extents of an object.
27. Command Panel: Most used part of the interface. The command panel comprises six user-interface panels
that give you access to most of the modeling features of 3ds Max, as well as some animation features, display choices,
and miscellaneous utilities.
28. Edge: is a straight or curved line that connects two vertices in a mesh object or spline.
29. Editable Mesh: a type of deformable object. It provides controls for manipulating a mesh object made up
of triangular faces as an object and at three sub-object levels: vertex, edge and face.
30. Editable Poly: An editable poly is a polygonal mesh; that is, unlike an editable mesh, it uses more than
three-sided polygons.
31. Element: one of two or more individual mesh objects grouped together into one larger object.
32. Extents: an objects maximum dimensions in X, Y, and Z.
33. Faces: planar objects that fill in the gaps between edges in the object structure. A face typically has three sides;
34. Polygons: planar objects that fill in the gaps between edges in the object structure. A Polygon has three or
more sides;
35. Flyout: an icon-based menu available from any button that has a small black triangle
36. Frame Rate: This is the number of frames displayed for every second of real time.
37. Gizmo: geometry that appears in viewports, but not in the scene. You manipulate a gizmo to modify the scene
geometry or other effects. Provides a visual aid when you transform objects.
38. Grids: two-dimensional arrays of lines similar to graph paper
39. Keyframes: record the beginning and end of each transformation of an object or element in the scene.
40. Main Toolbar: - provides quick access to tools and dialog boxes for many of the most common tasks in 3DS
Max.
41. Material Editor: is used to design materials and maps.
42. Material: data that you assign to the surface or faces of an object so that it appears a certain way when
rendered. Materials affect the color of objects, their glossiness, their opacity, and so on.
43. Menu Bar: displays drop down menus common to many software programs.
, 3ds Max Final Prep
Study online at https://quizlet.com/_hq9hu8
44. Mesh: a type of geometric model of a three-dimensional object in which the basic shape is made up of points,
or vertices, connected by edges
45. Modifier Stack: the display area of the user interface that allows you to view and manipulate the modifiers
on an object.
46. Modifiers: change an object's geometrical structure, deforming it in some way.
47. Navigation Controls: the buttons that control the display and navigation of the viewports.
48. Object: means an object in the scene, such as primitive geometry like boxes and spheres, more complex
geometry such as Booleans, and so on.
49. Parameter: a setting or value that you can change.
50. Pixel: (short for Picture Element) is a single point in a graphic image.
51. Render: To output the image or scene with camera, lights, shadows, modifiers, and materials applied to it.
52. Segment: portion of a spline between two vertices
53. Spline: a collection of vertices and connecting segments that form a line or curve.
54. Status Bar: contains information about the scene and the active command.
55. Sub-object: a subset of an object's geometry.an editable mesh object's sub-objects are vertices, edges, faces,
polygons, and elements.
56. Transform: change an object or the objects location. Usually done with Move, Rotate or Scale.
57. Vertex: a single point whose sole property is its position in 3D space, which is typically defined by values for the
X axis, Y axis, and Y axis.
58. ViewCube: a 3D navigation tool that also lets you switch between standard and isometric views.
59. Viewport: area of the User Interface where the objects are displayed
60. Wireframe: viewport display setting that lets you view objects in a given viewport as a wire mesh.
61. Workflow: series of steps to perform a task.
62. The + sign on the left-hand side of the rollout title bar: Indicates that the rollout is
collapsed
63. - sign indicates: That the rollout is expended
64. When you activate a Viewport: It turns yellow
65. With the Select and Move button active and holding down the SHIFT key: The
Clone Options dialog box is displayed
66. The CTRL key: Enables you to select multiple objects
67. A hemisphere value of 0.5: Creates one-half of a sphere
Study online at https://quizlet.com/_hq9hu8
1. To use Booleen operations...: pick the Geometry button on the Create tab of the Command panel and
then select compound objects
2. What does the PROMPT line do?: Displays information about the active command
3. The main toolbar has tools used for...: Selecting and modifying the scene
4. Where is the application menu located?: Top left corner
5. What happens when you press the G key?: Grid turns on and off
6. What are SNAPs used for?: Restrict movement
7. The menu bar is displayed at the top of the screen and contains ____ menus...-
: Pull down
8. What color does an object turn to indicate it is selected?: white
9. The __ button is used to add motion to a scene....: toggle auto key
10. The __ displays the X, Y, & Z coordinates...: coordinate display
11. What key on the keyboard can be used along with Select & Move button to
make a copy?: shift
12. You can play the animation by picking the __ button..: play animation
13. The ___ tab of the Command Panel, where geometry, shapes, lights, and
cameras are created.: create
14. When you copy an object, what dialog box is displayed?: clone options dialog box
15. you wanted to manually enter the size of a box, what rollout would you
use?: keyboard entry
16. What are the steps and commands used to COPY an object?: select & move and shift
key
17. The ___ button is used to zoom equally in all viewports: zoom all
18. Which of the dialog boxes will be displayed by right clicking on the Snaps
Toggle button?: grid and snap setting
19. The __ key is used to activate the camera viewport?: C key
20. Select Array from the ___ pull down menu to display the Array dialog box.: Tools
21. Which of the following tools is used to select an object by its name from the
list of objects that are currently in the scene?: select by name
22. Animation: viewing a series of related still images in quick succession causes them to appear as if they are in
continuous motion. Based on " Persistence of Vision"
, 3ds Max Final Prep
Study online at https://quizlet.com/_hq9hu8
23. Orthographic Views: Two dimensional view of an object , as seen from the Top, Bottom, Front, Back, Left,
or Right.
24. Isometric View: the sides of an object are equally inclined to the screen.
25. Perspective View: objects are viewed with the rules of perspective applied to them. They have a vanishing
point.
26. Bounding Box: A wireframe box that encloses the extents of an object.
27. Command Panel: Most used part of the interface. The command panel comprises six user-interface panels
that give you access to most of the modeling features of 3ds Max, as well as some animation features, display choices,
and miscellaneous utilities.
28. Edge: is a straight or curved line that connects two vertices in a mesh object or spline.
29. Editable Mesh: a type of deformable object. It provides controls for manipulating a mesh object made up
of triangular faces as an object and at three sub-object levels: vertex, edge and face.
30. Editable Poly: An editable poly is a polygonal mesh; that is, unlike an editable mesh, it uses more than
three-sided polygons.
31. Element: one of two or more individual mesh objects grouped together into one larger object.
32. Extents: an objects maximum dimensions in X, Y, and Z.
33. Faces: planar objects that fill in the gaps between edges in the object structure. A face typically has three sides;
34. Polygons: planar objects that fill in the gaps between edges in the object structure. A Polygon has three or
more sides;
35. Flyout: an icon-based menu available from any button that has a small black triangle
36. Frame Rate: This is the number of frames displayed for every second of real time.
37. Gizmo: geometry that appears in viewports, but not in the scene. You manipulate a gizmo to modify the scene
geometry or other effects. Provides a visual aid when you transform objects.
38. Grids: two-dimensional arrays of lines similar to graph paper
39. Keyframes: record the beginning and end of each transformation of an object or element in the scene.
40. Main Toolbar: - provides quick access to tools and dialog boxes for many of the most common tasks in 3DS
Max.
41. Material Editor: is used to design materials and maps.
42. Material: data that you assign to the surface or faces of an object so that it appears a certain way when
rendered. Materials affect the color of objects, their glossiness, their opacity, and so on.
43. Menu Bar: displays drop down menus common to many software programs.
, 3ds Max Final Prep
Study online at https://quizlet.com/_hq9hu8
44. Mesh: a type of geometric model of a three-dimensional object in which the basic shape is made up of points,
or vertices, connected by edges
45. Modifier Stack: the display area of the user interface that allows you to view and manipulate the modifiers
on an object.
46. Modifiers: change an object's geometrical structure, deforming it in some way.
47. Navigation Controls: the buttons that control the display and navigation of the viewports.
48. Object: means an object in the scene, such as primitive geometry like boxes and spheres, more complex
geometry such as Booleans, and so on.
49. Parameter: a setting or value that you can change.
50. Pixel: (short for Picture Element) is a single point in a graphic image.
51. Render: To output the image or scene with camera, lights, shadows, modifiers, and materials applied to it.
52. Segment: portion of a spline between two vertices
53. Spline: a collection of vertices and connecting segments that form a line or curve.
54. Status Bar: contains information about the scene and the active command.
55. Sub-object: a subset of an object's geometry.an editable mesh object's sub-objects are vertices, edges, faces,
polygons, and elements.
56. Transform: change an object or the objects location. Usually done with Move, Rotate or Scale.
57. Vertex: a single point whose sole property is its position in 3D space, which is typically defined by values for the
X axis, Y axis, and Y axis.
58. ViewCube: a 3D navigation tool that also lets you switch between standard and isometric views.
59. Viewport: area of the User Interface where the objects are displayed
60. Wireframe: viewport display setting that lets you view objects in a given viewport as a wire mesh.
61. Workflow: series of steps to perform a task.
62. The + sign on the left-hand side of the rollout title bar: Indicates that the rollout is
collapsed
63. - sign indicates: That the rollout is expended
64. When you activate a Viewport: It turns yellow
65. With the Select and Move button active and holding down the SHIFT key: The
Clone Options dialog box is displayed
66. The CTRL key: Enables you to select multiple objects
67. A hemisphere value of 0.5: Creates one-half of a sphere