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Unity Certified Associate Game Development Exam – Review Questions & Answers Guide

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Prepare for the Unity Certified Associate Exam with this focused review resource. Featuring real-style questions and detailed answers, this guide helps students strengthen their knowledge of Unity game development, boost exam confidence, and practice problem-solving under test conditions.

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Unity Certified Associate Game Development Exam – Review
Questions & Answers Guide
In Unity You assemble what in scene view? Game Objects
1.

2. Changes made in inspector during play mode are per- False
manent changes after exiting (T/F)

3. A transform contains all of the following except: Mass

4. In the project window you can search by all the follow- Date
ing except:

5. Which window allows parenting of objects? Hierarchy

6. In unity the Hierarchy corresponds to what is in the: scene

7. The project window allows you to: Modify file structure of as-
sets

8. Scene view is used for building scenes (T/F): true

9. To reconfigure the Unity UI: Drag window tabs to new
locations

10. What does the object inspector let you do? Edit properties for select-
ed objects

11. What is the game tab used for? playtesting

12. Modifying asset organization is done in the: project window

13. A unity project is considered a single file in storage False
(T/F):

14. Which window allows you to view, sort, organize all Project window
assets for the game?


, Unity Certified Associate Exam - Game Development - Review Questions/
swers


15. A prefab in Unity Editor is: An asset type that stores a
gameobject with compo-
nents and properties

16. Which of the following is applied to every gameOb- Transform
ject?

17. Preferred File Format for importing models to Unity: FBX

18. Unity can import this transfer file format for models FBX
with all them fancy bells and whistles:

19. Keyboard shortcut for the move tool: W

20. Dragging a GameObject from Hierarchy to Assets fold- Prefab
er will create a:

21. XYZ axes are represented by: Red, Green, Blue (in that
order)

22. All GameObjects must be made in an external Applica- False
tion and imported as assets into Unity (T/F):

23. Which of the following texture formats is not support- AI
ed by Unity?

24. Which tool allows you to manually slice an image into Sprite Editor
multiple sprites?

25. Saving a scene saves: Current placement of ob-
jects in the Scene and Hi-
erarchy



, Unity Certified Associate Exam - Game Development - Review Questions/
swers

26. Working with textures sized to the power of 2 will True
compress better (T/F):

27. Components can be removed from a GameObject if True
they are no longer needed (T/F):

28. What is the difference between a Quad and a Plane? A plane has more poly-
gons and internal divi-
sions

29. What type of texture is used to create faux texture on Normal Maps
models?

30. To help Unity locate project assets, it will create hid- Meta files
den:

31. One of the first parts to successful asset management Naming structure
is good:

32. Modifying organization of assets is done in the: Project window

33. Acceptable audio formats are: Aiff, MP3, Wav, OGG

34. Breadcrumb trail in the project window shows: Filepath of selected assets

35. Specific name may be used: ESM0_a01_v01.fbs

36. Which of the following will help to quickly search for Tagging Assets
an asset?

37. Project window toolbar allows searching assets by: Label and Type

38. Typically textures are created at: 2x the needed resolution

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