Development – Review UPDATED Exam
Questions and CORRECT Answers
Scene View - CORRECT ANSWER - Where you assemble Game Objects
Inspector Changes - CORRECT ANSWER - Changes made during play mode are
permanent
Transform - CORRECT ANSWER - Contains all except Mass and Date
Project Window Search - CORRECT ANSWER - Allows searching by various criteria
Hierarchy Window - CORRECT ANSWER - Allows parenting of objects
Unity Hierarchy - CORRECT ANSWER - Corresponds to the scene
Project Window Modification - CORRECT ANSWER - Modify file structure of assets
Scene View Purpose - CORRECT ANSWER - Used for building scenes
Unity UI Reconfiguration - CORRECT ANSWER - Reconfigure by dragging window tabs
Object Inspector - CORRECT ANSWER - Edits properties for selected objects
Game Tab - CORRECT ANSWER - Used for playtesting
, Prefab - CORRECT ANSWER - Stores GameObject with components
FBX Format - CORRECT ANSWER - Preferred for importing models to Unity
Move Tool Shortcut - CORRECT ANSWER - Keyboard shortcut: W
Hierarchy to Assets - CORRECT ANSWER - Dragging creates a Prefab
XYZ Axes - CORRECT ANSWER - Represented by Red, Green, Blue
External Application for GameObjects - CORRECT ANSWER - False; can be made in
Unity
Unsupported Texture Format - CORRECT ANSWER - Sprite Editor format
Manual Image Slicing - CORRECT ANSWER - Done with a specific tool
Scene Saving - CORRECT ANSWER - Saves object placement in Scene and Hierarchy
Texture Compression - CORRECT ANSWER - Better with power of 2 sizing
Component Removal - CORRECT ANSWER - Can be removed if not needed
Quad vs. Plane - CORRECT ANSWER - Plane has more polygons and divisions
Texture Types - CORRECT ANSWER - Includes Normal Maps for faux texture