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SolutionandAnswerGuide o
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Farrell, Java Programming 10e, [978-035-767-3423], Chapter 1: Creating Java Programs
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Table of Contents uo uo
Review Questions Answers ................................................................................................. 1
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Programming Exercises Solutions ........................................................................................ 7
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Debugging Exercises Solutions ........................................................................................... 13
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Game Zone Solutions ........................................................................................................ 15
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Case Problems Solutions .................................................................................................... 16
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Review Questions Answers uo uo
1. The most basic circuitry-level computer language is ____________.
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a. machine language uo
b. Java
c. high-level language uo
d. C++
Answer: a uo
Feedback: uo
The most basic circuitry-level computer language is machine language. Machine language, or
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machine code, is the most basic set of instructions a computer can execute. Java and C++ are both
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high-level languages and are the opposite of circuitry-level computer language.
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2. Languages that let you use an easily understood vocabulary of descriptive terms, such as read, write, or
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uo add, are known as ____________languages.
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a. procedural
b. high-level
c. machine
d. object-oriented
Answer: b uo
Feedback: uo
High-level languages use English-like terms; Java is an example of a high-level language.
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Procedural languages are those that run by executing a series of procedures or methods. Machine-
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© 2022 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website,
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1
in whole or in part.
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, Solution uoand uoAnswer uoGuide : Farrell, Java Programming 10e, [978-035-767-3423], Chapter 1: Creating Java Programs
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level languages do not use English-like terms; they use 1s and 0s. Object-oriented languages are
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run by declaring and using objects that contain data and methods.
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3. The rules of a programming language constitute its ____________.
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a. syntax
b. logic
c. format
d. objects
Answer: a uo
Feedback: uo
The rules of a programming language constitute its syntax.
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4. A ____________ translates high-level language statements into machine code.
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a. programmer
b. syntax detector uo
c. compiler
d. decipherer
Answer: c uo
Feedback: uo
A compiler translates high-level language statements into machine code. A programmer writes
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high-level language statements but does not translate them. “Syntax detector” and “decipherer”
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are not terms used in programming.
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5. Named computer memory locations are called ____________.
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a. compilers
b. variables
c. addresses
d. appellations
Answer: b uo
Feedback: uo
Named computer memory locations are variables. Compilers translate programming statements
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into machine language; they are not memory locations. Addresses are unnamed computer
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memory locations. “Appellations” is not a term used in programming.
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6. The individual operations used in a computer program are often grouped into logical units called
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© 2022 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website,
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2
in whole or in part.
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, Solution uoand uoAnswer uoGuide : Farrell, Java Programming 10e, [978-035-767-3423], Chapter 1: Creating Java Programs
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uo ____________.
a. procedures
b. variables
c. constants
d. logistics
Answer: a uo
Feedback: uo
The individual operations used in a computer program are often grouped into logical units called
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procedures. Variables are named memory locations, and constants are values that do not change;
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they are not groups of logical operations. “Logistics” is not a term commonly used in programming.
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7. Envisioning program components as objects that are similar to concrete objects in the real world is the
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uo hallmark of ____________. uo uo
a. command-line operating systems uo uo
b. procedural programming uo
c. object-oriented programming uo
d. machine languages uo
Answer: c uo
Feedback: uo
Envisioning program components as objects that are similar to concrete objects in the real world is
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the hallmark of object-oriented programming.
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8. The values of an object’s attributes are known as its ____________.
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a. state
b. orientation
c. methods
d. condition
Answer: a uo
Feedback: uo
The values of an object’s attributes are known as its state.
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9. An instance of a class is a(n) ____________.
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a. method
© 2022 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website,
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3
in whole or in part.
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, Solution uoand uoAnswer uoGuide : Farrell, Java Programming 10e, [978-035-767-3423], Chapter 1: Creating Java Programs
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b. procedure
c. object
d. case
Answer: c uo
Feedback: uo
An instance of a class is an object.
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10. Java is architecturally ____________.
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a. neutral
b. oriented
c. specific
d. abstract
Answer: a uo
Feedback: uo
Java is architecturally neutral.
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11. You must compile classes written in Java into ____________.
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a. bytecode
b. source code uo
c. Javadoc statements uo
d. object code uo
Answer: a uo
Feedback: uo
You must compile classes written in Java into bytecode. Source code is the high-level
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programming statements. Javadoc statements are a type of comment used for documentation.
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Object code is the low-level code produced when a compiler translates high-level code.
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12. All Java programming statements must end with a ____________.
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a. period
b. comma
c. closing parenthesis uo
d. semicolon
© 2022 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website,
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4
in whole or in part.
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