Social Learning Theory - correct answer 1. Role models/modelling - people we look
up to and respect who model behavior for us. 2. Identification - we decide we want to be like these
people. 3. Observation - we pay attention to their behaviors and retain them in our memory. 4. Imitation
- we recall these behaviors and copy them. Self-efficacy (belief in ourselves). Those who lack belief in
themselves may be more likely to imitate the behaviors of others. 5. Reinforcement: ○ Vicarious -
observe someone being rewarded or punished for a behavior ○ Direct - get rewarded or punished
ourselves for a behavior 6. Internalization - the behavior becomes part of us and no longer needs to be
reinforced for it to continue. Criminals will have learned to behave in a certain way regardless of the
consequences.
Core Theory #1 Criticisms - correct answer • Ignores the role of nature • Doesn't
explain how criminal behavior starts in the first place • Should be easier to reduce crime if this was
correct.
Cooper and Mackie Aim - correct answer Aim: to investigate if playing an aggressive
video game would lead to an increase in aggression in children
Cooper and Mackie - Research Method - correct answer Laboratory experiment using
an independent measures design. IV = game played. DV = aggression levels after playing or observing the
game.
Cooper and Mackie sample - correct answer Target population was a set of schools in
New Jersey, USA. Parents gave consent and children filled out a questionnaire prior to the study.
Cooper and Mackie- procedure - correct answer Participants randomly allocated to
one of three conditions where some played and some observed others playing: ○ Missile Command
(aggressive game) ○ Pac-Man (non-aggressive game) ○ Paper and pen maze games (control condition) ●
Participants then were either taken to a playroom to choose a toy, or had to complete a test.
Cooper and Mackie results - correct answer Participants in aggressive game
condition spent more time playing with aggressive toy.
, Cooper and Mackie - conclusion - correct answer Conclusion: Girls were more
aggressive after playing the aggressive game due to increased arousal which led to a disinhibition effect
(more socially acceptable to play with aggressive toy as they had already been encouraged to play an
aggressive game. Evidence that observing behavior can lead to imitation.
Cooper and Mackie - Criticisms - correct answer Sample was biased • Artificial setting
- low ecological validity • Uncontrolled extraneous variables e.g. prior experience of the game
Eysenck's Theory - correct answer -Theory proposes that extraversion, neuroticism,
and or superego traits are from biological basis
Extraversion- RAS restricts incoming stimuli so cerebral cortex becomes under-aroused so they seek
stimulation
Neuroticism- Over-aroused limbic system leads people to be stuck in patterns of behavior to reduce
anxiety.
Psychoticism- high dopamine levels
Eysenck criticisms - correct answer Ignores individual differences • Unlikely criminals
all share a similar personality • Too deterministic as it ignores free will
Heaven Aim - correct answer Aim: to investigate if psychoticism, extroversion and
self-esteem predict delinquent behavior.
Heaven Research method - correct answer Longitudinal study. •
Heaven sample - correct answer adolescents from Catholic schools in Australia
Heaven procedure - correct answer Self-report questionnaires to measure
personality and self-esteem and for delinquency two years later.
Heaven findings - correct answer Findings: • Positive correlation between
psychoticism and delinquency. • Weaker correlation between extraversion and delinquency. • Negative
correlation between self-esteem and delinquency.