WISC
What must be checked first before starting wisc - Answer-the child's age
what do you have to bring for block design - Answer-stimulus book, blocks and timer
what do you do if on a trial where you modelled the design, the child gets it wrong - Answer-we
dissassemble childs model (scramble their blocks), make correct design
and then say 'now you try again and make one like this. Go ahead
when do we mark the trial wrong - Answer-if there are errors with colours, rotation error
If child gets trial 2 wrong again= score of 0
what happens if child makes rotation error on second trial - Answer-we mark trial as wrong and correct
the rotation while saying "see it goes this way"
do you stop the test once you reach the floor of the test after reversal - Answer-no! you keep going until
you get 2 wrong in a row, only stop test once discontinuation criteria has been met
, which items must you ensure you score - Answer-unadministered items
if you don't have to reverse, or dont reverse until the floor of the test= child gets full marks on the
earlier items
what do you say if child tries to match all sides of your model - Answer-'only the tops of the blocks need
to be the same'
what do you say if you are uncertain if the child has finished - Answer-'are you finished'
what do you say if the child starts playing with the blocks or hesitates - Answer-'work as fast as you can'
what do you say to the child when they make their first rotation error - Answer-'see it goes this way'
what do you say if child starts constructing their design on the book - Answer-point to space next to
book and say 'make yours here'
what do you do when child makes dimension error - Answer-write 'd' need to the design and mark the
design as 0 if uncorrected at the time limit (same as rotation or gap/misalignment errors'
what do we do when child gets item wrong in block design - Answer-write time in seconds
shade in grid to match incorrect design from your perspective
mark as 0
check for discontinuation
What must be checked first before starting wisc - Answer-the child's age
what do you have to bring for block design - Answer-stimulus book, blocks and timer
what do you do if on a trial where you modelled the design, the child gets it wrong - Answer-we
dissassemble childs model (scramble their blocks), make correct design
and then say 'now you try again and make one like this. Go ahead
when do we mark the trial wrong - Answer-if there are errors with colours, rotation error
If child gets trial 2 wrong again= score of 0
what happens if child makes rotation error on second trial - Answer-we mark trial as wrong and correct
the rotation while saying "see it goes this way"
do you stop the test once you reach the floor of the test after reversal - Answer-no! you keep going until
you get 2 wrong in a row, only stop test once discontinuation criteria has been met
, which items must you ensure you score - Answer-unadministered items
if you don't have to reverse, or dont reverse until the floor of the test= child gets full marks on the
earlier items
what do you say if child tries to match all sides of your model - Answer-'only the tops of the blocks need
to be the same'
what do you say if you are uncertain if the child has finished - Answer-'are you finished'
what do you say if the child starts playing with the blocks or hesitates - Answer-'work as fast as you can'
what do you say to the child when they make their first rotation error - Answer-'see it goes this way'
what do you say if child starts constructing their design on the book - Answer-point to space next to
book and say 'make yours here'
what do you do when child makes dimension error - Answer-write 'd' need to the design and mark the
design as 0 if uncorrected at the time limit (same as rotation or gap/misalignment errors'
what do we do when child gets item wrong in block design - Answer-write time in seconds
shade in grid to match incorrect design from your perspective
mark as 0
check for discontinuation