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Test Bank - Absolute C++ 6th Edition (Savitch, 2015)

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Test Bank - Absolute C++ 6th Edition (Savitch, 2015). Chapters 1-20. Full Chapters Include;....Chapter 1 C++ BASICS 1 Chapter 2 FLOW OF CONTROL 45 Chapter 3 FUNCTION BASICS 99 Chapter 4 PARAMETERS AND OVERLOADING 145 Chapter 5 ARRAYS 185 Chapter 6 STRUCTURES AND CLASSES 239 Chapter 7 CONSTRUCTORS AND OTHER TOOLS 275 Chapter 8 OPERATOR OVERLOADING, FRIENDS, AND REFERENCES 321 Chapter 9 STRINGS 367 Chapter 10 POINTERS AND DYNAMIC ARRAYS 419 Chapter 11 SEPARATE COMPILATION AND NAMESPACES 471 Chapter 12 STREAMS AND FILE I/O 515 Chapter 13 RECURSION 571 Chapter 14 INHERITANCE 613 Chapter 15 POLYMORPHISM AND VIRTUAL FUNCTIONS 661 Chapter 16 TEMPLATES 693 Chapter 17 LINKED DATA STRUCTURES 731 Chapter 18 EXCEPTION HANDLING 825 Chapter 19 STANDARD TEMPLATE LIBRARY 857 Chapter 20 PATTERNS AND UML

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Institution
Absolute C++ 6th Edition
Course
Absolute C++ 6th Edition











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Institution
Absolute C++ 6th Edition
Course
Absolute C++ 6th Edition

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Uploaded on
January 6, 2025
Number of pages
363
Written in
2024/2025
Type
Exam (elaborations)
Contains
Questions & answers

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Absolute C++, 6th edition




TEST BANK
Absolute C++,
M
ED

6th edition
P AP

Authors:
Walter Savitch, Kenrick Mock
ER

◊ ALL CHAPTERS
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◊ INSTANT PDF DOWNLOAD💯💯💯

◊ ORIGINAL FROM PUBLISHER
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,Chapter 1 - Test Questions
These test questions are fill in the blank, multiple choice, and true-false. The multiple
choice questions may have more than one correct answer. There is one matching
question. Mark all of the correct answers for full credit.
True False questions require an explanation in addition to the true/false response, and, if
false, also require a correction.
M
True False:

Comment required.
ED
1. OOP is an acronym that means Object Oriented Programming.
Answer: True.
Explanation: OOP is currently popular and is a powerful programming technique for a
PA
large class of problems.
2. C++ not only supports OOP but also supports other programming styles.
Answer: True.
Explanation: C++ supports OOP and traditional procedure oriented programming.
PE
3. The namespace facility is a tool used that assists in the study of genealogy.
Answer: False.
Explanation: The namespace facility helps prevent the libraries from “preempting all the
RS
good names,” and allows us to use names we want whether the library has used them.
4. In C++ the variables Alpha, ALPHA and AlphA are the same identifier.
Answer: False.
??
Explanation: C++ is case sensitive, these are different identifiers.
5. In C++ the compiler will infer the type intended for a variable from the context in
which the variable occurs.
??
Answer: False.
Explanation: C++ requires every identifier to be declared prior to use. The type is
specified in the declaration.
6. A C++ declaration introduces only an identifier's spelling and specifies its type.
Answer: True.
Explanation: A declaration introduces the spelling and type, whereas a definition is a

,Test Bank for Savitch Absolute C++ 6e Page 2


declaration that also allocates memory.
7. A C++ declaration is a definition that also allocates storage for an identifier's value
(or function's body etc.).
Answer: True.
Explanation: A declaration introduces the spelling and type, whereas a definition is a
declaration that also allocates memory.
M
8. The range of values for an int variable is from about 0 to +2 billion.
Answer: False:
Explanation: The correct range is about –2 Billion to +2 Billion.
ED
9. The names x, y, and z are satisfactory variable names for the lengths of the legs and
hypotenuse of a triangle.
Answer: False.
PA
Explanation: Names should communicate to the human reader the meaning of the value.
These identifiers do not communicate the meaning of their values..
10. In C++ you can assign an expression of type int to a variable of type double with
no problem.
PE
Answer: True.
Explanation: Assignment from an integer type to a floating point type can lose
information and should be avoided. Some compilers will warn, others may give an error
RS
message, but you should avoid this.
11. In C++ you can assign an expression of type double to a variable of type int with
no problem.
??
Answer: False.
Explanation: In general assigning a floating point value to an integer variable mostly
loses information. A warning message (or an error message) is issued by C++ compilers.
??
12. To put a character into a cstring constant that causes the output to continue on the
next line, insert the escape sequence \t into the string constant.
Answer: False.
Explanation: \t is the tab escape sequence. Use \n instead.
13. If we execute this code in an otherwise correct and complete program:
n = 1;


©2016 Pearson Education, Inc. Upper Saddle River, NJ. All Rights Reserved.

, Test Bank for Savitch Absolute C++ 6e Page 3

n = (n++) + (n++);
the value of n is guaranteed to be 3 after the second line executes.
Answer: False.
Explanation: Some compilers may give the value 3. The result of such code is dependent
on the compiler implementation. The C++ Standard says such code is illegal, and the
Standard says the results are undefined, meaning the compiler can do anything with it
M
that suits the compiler writer. One of my compilers gives the value 4 to n.
14. If we execute the code fragment in an otherwise complete, correct program:
n = 1;
ED
cout << n++ << " " << n++ << " " << n++ << endl;
the output is guaranteed to be 1 2 3.
Answer: False.
PA
Explanation: The code is illegal because its execution depends on the order of evaluation
of arguments. Various compilers give different answers. One compiler this writer uses
gives 3 2 1.
15. C++ uses only /* */ for comments.
PE
Answer: False.
Explanation: C++ uses /* */ comments and // “here to the end of the line”
comments.
RS
16. A program’s comments should connect the program code to the problem being
solved.
Answer: True.
??
Explanation: The purpose of comments in a program is to help the human reader of the
code to connect the program to the problem being solved. Comments are so important
there is an aphorism, often quoted by expert programmers: “If the comments and the code
??
disagree, then both are probably wrong.
17. A program should have a comment on every line.
Answer: False.
Explanation: This would be satisfactory only on a very complicated assembly language
program for an inexperienced programmer.
18. Comments have no value whatsoever and do not belong in a program.


©2016 Pearson Education, Inc. Upper Saddle River, NJ. All Rights Reserved.

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