Unity Certified Associate Exam - Game
Development - Review Questions-
Answers
In Unity You assemble what in scene view? - answer Game Objects
Changes made in inspector during play mode are permanent changes after exiting (T/F)
- answer False
A transform contains all of the following except: - answer Mass
In the project window you can search by all the following except: - answer Date
Which window allows parenting of objects? - answer Hierarchy
In unity the Hierarchy corresponds to what is in the: - answer scene
The project window allows you to: - answer Modify file structure of assets
Scene view is used for building scenes (T/F): - answertrue
To reconfigure the Unity UI: - answerDrag window tabs to new locations
What does the object inspector let you do? - answerEdit properties for selected objects
What is the game tab used for? - answerplaytesting
Modifying asset organization is done in the: - answerproject window
A unity project is considered a single file in storage (T/F): - answerFalse
Which window allows you to view, sort, organize all assets for the game? -
answerProject window
A prefab in Unity Editor is: - answerAn asset type that stores a gameobject with
components and properties
Which of the following is applied to every gameObject? - answerTransform
Preferred File Format for importing models to Unity: - answerFBX
, Unity can import this transfer file format for models with all them fancy bells and
whistles: - answerFBX
Keyboard shortcut for the move tool: - answerW
Dragging a GameObject from Hierarchy to Assets folder will create a: - answerPrefab
XYZ axes are represented by: - answerRed, Green, Blue (in that order)
All GameObjects must be made in an external Application and imported as assets into
Unity (T/F): - answerFalse
Which of the following texture formats is not supported by Unity? - answerAI
Which tool allows you to manually slice an image into multiple sprites? - answerSprite
Editor
Saving a scene saves: - answerCurrent placement of objects in the Scene and
Hierarchy
Working with textures sized to the power of 2 will compress better (T/F): - answerTrue
Components can be removed from a GameObject if they are no longer needed (T/F): -
answerTrue
What is the difference between a Quad and a Plane? - answerA plane has more
polygons and internal divisions
What type of texture is used to create faux texture on models? - answerNormal Maps
To help Unity locate project assets, it will create hidden: - answerMeta files
One of the first parts to successful asset management is good: - answerNaming
structure
Modifying organization of assets is done in the: - answerProject window
Acceptable audio formats are: - answerAiff, MP3, Wav, OGG
Breadcrumb trail in the project window shows: - answerFilepath of selected assets
Specific name may be used: - answerESM0_a01_v01.fbs
Which of the following will help to quickly search for an asset? - answerTagging Assets
Project window toolbar allows searching assets by: - answerLabel and Type
Development - Review Questions-
Answers
In Unity You assemble what in scene view? - answer Game Objects
Changes made in inspector during play mode are permanent changes after exiting (T/F)
- answer False
A transform contains all of the following except: - answer Mass
In the project window you can search by all the following except: - answer Date
Which window allows parenting of objects? - answer Hierarchy
In unity the Hierarchy corresponds to what is in the: - answer scene
The project window allows you to: - answer Modify file structure of assets
Scene view is used for building scenes (T/F): - answertrue
To reconfigure the Unity UI: - answerDrag window tabs to new locations
What does the object inspector let you do? - answerEdit properties for selected objects
What is the game tab used for? - answerplaytesting
Modifying asset organization is done in the: - answerproject window
A unity project is considered a single file in storage (T/F): - answerFalse
Which window allows you to view, sort, organize all assets for the game? -
answerProject window
A prefab in Unity Editor is: - answerAn asset type that stores a gameobject with
components and properties
Which of the following is applied to every gameObject? - answerTransform
Preferred File Format for importing models to Unity: - answerFBX
, Unity can import this transfer file format for models with all them fancy bells and
whistles: - answerFBX
Keyboard shortcut for the move tool: - answerW
Dragging a GameObject from Hierarchy to Assets folder will create a: - answerPrefab
XYZ axes are represented by: - answerRed, Green, Blue (in that order)
All GameObjects must be made in an external Application and imported as assets into
Unity (T/F): - answerFalse
Which of the following texture formats is not supported by Unity? - answerAI
Which tool allows you to manually slice an image into multiple sprites? - answerSprite
Editor
Saving a scene saves: - answerCurrent placement of objects in the Scene and
Hierarchy
Working with textures sized to the power of 2 will compress better (T/F): - answerTrue
Components can be removed from a GameObject if they are no longer needed (T/F): -
answerTrue
What is the difference between a Quad and a Plane? - answerA plane has more
polygons and internal divisions
What type of texture is used to create faux texture on models? - answerNormal Maps
To help Unity locate project assets, it will create hidden: - answerMeta files
One of the first parts to successful asset management is good: - answerNaming
structure
Modifying organization of assets is done in the: - answerProject window
Acceptable audio formats are: - answerAiff, MP3, Wav, OGG
Breadcrumb trail in the project window shows: - answerFilepath of selected assets
Specific name may be used: - answerESM0_a01_v01.fbs
Which of the following will help to quickly search for an asset? - answerTagging Assets
Project window toolbar allows searching assets by: - answerLabel and Type