Unity Certification "Flashcards"
CHAPTER 1 - answer
Concept Art - answer Provides a unifying point for art direction
Game Mechanics - answer Score accumulation, attacking, and player health
Casual games - answer This game type often features mechanics such as card games,
board games simple arcade style games and puzzles.
Art Director - answer At a game studio, the person is responsible for ensuring the
overall look and feel is consistent
Non-Disclosure Agreement - answer Possible release information about work at a
studio is often governed by this kind of legal contract
CHAPTER 2 - answer
Window in the Unity Editor allows you to view, sort, and organize all of the assets for the
game? - answerProject Window
The Project Window allows you to: - answerModify the file structure of assets
To reconfigure the Unity Editor user interface: - answerDrag windows by their tabs into
new locations
Which window allows parenting of GameObjects? - answerHierarchy
Identify the UI element that is used to modify the icon size in the Project View Window -
answerThe slider in the lower right corner of the Project Window
CHAPTER 3 - answer
A Prefab in the Unity Editor is: - answerAn asset type that stores a GameObject with
components and properties
Which of the following statements best differentiates a Quad from a Plane? - answerThe
Plane has internal divisions and more polygons
Saving a scene saves: - answerThe current placement of objects in the scene and
hierarchy
, Unity can import this transfer file format for models having meshes, bones, skin weights,
and animation: - answerFBX
Which tool allows you to manually slice an image into multiple sprites? - answerThe
Sprite Editor
CHAPTER 4 - answer
Acceptable formats for audio are: - answerMP3, OGG, WAV, AIFF
The breadcrumb trailing the project window shows: - answerThe file path of the selected
asset
Modifying the organization of assets is done in the: - answerProject Window
The project window toolbar allows searching of assets by - answerLabel and Type
The two script types supported in Unity are: - answerC# and UnityScript
CHAPTER 5 - answer
The Specular property of a material: - answerControls the color and strength of
reflection
Cutout - answerThis material rendering mode uses black in an alpha channel to define
where a material is exactly NOT appearing:
The Albedo of a material is defined as: - answerThe color of the material without any
lighting data
Smoothness - answerMaterial Property: controls spreading of light on a microsurface
detail
Normal - answerThis material property causes polygons to appear and light as if they
had microsurface detail:
CHAPTER 6 - answer
Drag - answerIn a Rigidbody component, this determines the air resistance from forces
affecting the GameObject
Use Gravity - answerIn a Rigidbody, this enables objects to fall:
To add a Box Collider to a GameObject using the top menu, choose: -
answerComponents>Physics>Box Collider
CHAPTER 1 - answer
Concept Art - answer Provides a unifying point for art direction
Game Mechanics - answer Score accumulation, attacking, and player health
Casual games - answer This game type often features mechanics such as card games,
board games simple arcade style games and puzzles.
Art Director - answer At a game studio, the person is responsible for ensuring the
overall look and feel is consistent
Non-Disclosure Agreement - answer Possible release information about work at a
studio is often governed by this kind of legal contract
CHAPTER 2 - answer
Window in the Unity Editor allows you to view, sort, and organize all of the assets for the
game? - answerProject Window
The Project Window allows you to: - answerModify the file structure of assets
To reconfigure the Unity Editor user interface: - answerDrag windows by their tabs into
new locations
Which window allows parenting of GameObjects? - answerHierarchy
Identify the UI element that is used to modify the icon size in the Project View Window -
answerThe slider in the lower right corner of the Project Window
CHAPTER 3 - answer
A Prefab in the Unity Editor is: - answerAn asset type that stores a GameObject with
components and properties
Which of the following statements best differentiates a Quad from a Plane? - answerThe
Plane has internal divisions and more polygons
Saving a scene saves: - answerThe current placement of objects in the scene and
hierarchy
, Unity can import this transfer file format for models having meshes, bones, skin weights,
and animation: - answerFBX
Which tool allows you to manually slice an image into multiple sprites? - answerThe
Sprite Editor
CHAPTER 4 - answer
Acceptable formats for audio are: - answerMP3, OGG, WAV, AIFF
The breadcrumb trailing the project window shows: - answerThe file path of the selected
asset
Modifying the organization of assets is done in the: - answerProject Window
The project window toolbar allows searching of assets by - answerLabel and Type
The two script types supported in Unity are: - answerC# and UnityScript
CHAPTER 5 - answer
The Specular property of a material: - answerControls the color and strength of
reflection
Cutout - answerThis material rendering mode uses black in an alpha channel to define
where a material is exactly NOT appearing:
The Albedo of a material is defined as: - answerThe color of the material without any
lighting data
Smoothness - answerMaterial Property: controls spreading of light on a microsurface
detail
Normal - answerThis material property causes polygons to appear and light as if they
had microsurface detail:
CHAPTER 6 - answer
Drag - answerIn a Rigidbody component, this determines the air resistance from forces
affecting the GameObject
Use Gravity - answerIn a Rigidbody, this enables objects to fall:
To add a Box Collider to a GameObject using the top menu, choose: -
answerComponents>Physics>Box Collider