Unity Certification 2024
Concept Art - answer Provides a unifying point for art direction
Game Mechanics - answer Score accumulation, attacking, and player health are
examples of:
Casual games - answer This game type often features mechanics such as card games,
board games simple arcade style games and puzzles.
Art Director - answer At a game studio, the person is responsible for ensuring the
overall look and feel is consistent
NDA - answer Possible release information about work at a studio is often governed by
this kind of legal contract
The Plane has internal divisions and more polygons - answer Which of the following
statements best differentiates a Quad from a Plane?
The Sprite Editor - answer Which tool allows you to manually slice an image into
multiple sprites?
Label and Type - answerThe project window toolbar allows searching of assets by
MP3, OGG, WAV, AIFF - answerAcceptable formats for audio are:
Smoothness - answerMaterial Property: spreading of light on a microsurface detail
Albedo - answerColor without any lighting data
Normal - answerThe material property is a map that causes polygons to appear and
light as if they had more surface detail than they actually do
Rigidbody - answerIf a game object has this component it will fall with gravity
Raycast - answerThis locates Colliders along the path of a ray
IsTrigger - answerYou check this box on a collider component to make it check to see
when something Enters the bounding box of the collider
Mesh Collider - answerChecks every individual polygon in an object to see if it has
collided with anything in the scene. it is the most accurate collider type
, Spot light - answerThis is a light cone shaped light, which spreads out as it gets further
away from the source
Directional Light - answerThis is an infinitely wide parallel light source, which is typically
used to simulate sunlight
Point Light - answerA spherical light emitting in all directions
Skybox - answerThis contributes to the ambient light and can give the appearance of
clouds or atmosphere
Area Light - answerRetangular light used for baking only; governed by width and height
Light Baking - answerWhat is called when you pre-calculate lighting and shading
instead of doing it real time
Project Window - answerModifying the organization of assets is done in the:
The file path of the selected asset - answerThe breadcrumb trailing the project window
shows:
C# and UnityScript - answerThe two script types supported in Unity are:
The current placement of objects in the scene and hierarchy - answerSaving a scene
saves:
An asset type that stores a GameObject with components and properties - answerA
Prefab in the Unity Editor is:
FBX - answerUnity can import this transfer file format for models having meshes, bones,
skin weights, and animation:
Drag - answerIn a Rigidbody component, this determines the air resistance from forces
affecting the GameObject
Hierarchy Window - answerWhich window allow parenting of GameObjects:
Locate colliders along the path of a ray - answerThe role of a raycast is to:
Components>Physics>Box Collider - answerTo add a Box Collider to a GameObject
using the top menu, choose:
Use Gravity - answerIn a Rigidbody, this enables objects to fall:
Soft - answerThis shadow type casts shadows that approximate the natural fuzziness of
real shadows due to emission area size and the bouncing of light
Concept Art - answer Provides a unifying point for art direction
Game Mechanics - answer Score accumulation, attacking, and player health are
examples of:
Casual games - answer This game type often features mechanics such as card games,
board games simple arcade style games and puzzles.
Art Director - answer At a game studio, the person is responsible for ensuring the
overall look and feel is consistent
NDA - answer Possible release information about work at a studio is often governed by
this kind of legal contract
The Plane has internal divisions and more polygons - answer Which of the following
statements best differentiates a Quad from a Plane?
The Sprite Editor - answer Which tool allows you to manually slice an image into
multiple sprites?
Label and Type - answerThe project window toolbar allows searching of assets by
MP3, OGG, WAV, AIFF - answerAcceptable formats for audio are:
Smoothness - answerMaterial Property: spreading of light on a microsurface detail
Albedo - answerColor without any lighting data
Normal - answerThe material property is a map that causes polygons to appear and
light as if they had more surface detail than they actually do
Rigidbody - answerIf a game object has this component it will fall with gravity
Raycast - answerThis locates Colliders along the path of a ray
IsTrigger - answerYou check this box on a collider component to make it check to see
when something Enters the bounding box of the collider
Mesh Collider - answerChecks every individual polygon in an object to see if it has
collided with anything in the scene. it is the most accurate collider type
, Spot light - answerThis is a light cone shaped light, which spreads out as it gets further
away from the source
Directional Light - answerThis is an infinitely wide parallel light source, which is typically
used to simulate sunlight
Point Light - answerA spherical light emitting in all directions
Skybox - answerThis contributes to the ambient light and can give the appearance of
clouds or atmosphere
Area Light - answerRetangular light used for baking only; governed by width and height
Light Baking - answerWhat is called when you pre-calculate lighting and shading
instead of doing it real time
Project Window - answerModifying the organization of assets is done in the:
The file path of the selected asset - answerThe breadcrumb trailing the project window
shows:
C# and UnityScript - answerThe two script types supported in Unity are:
The current placement of objects in the scene and hierarchy - answerSaving a scene
saves:
An asset type that stores a GameObject with components and properties - answerA
Prefab in the Unity Editor is:
FBX - answerUnity can import this transfer file format for models having meshes, bones,
skin weights, and animation:
Drag - answerIn a Rigidbody component, this determines the air resistance from forces
affecting the GameObject
Hierarchy Window - answerWhich window allow parenting of GameObjects:
Locate colliders along the path of a ray - answerThe role of a raycast is to:
Components>Physics>Box Collider - answerTo add a Box Collider to a GameObject
using the top menu, choose:
Use Gravity - answerIn a Rigidbody, this enables objects to fall:
Soft - answerThis shadow type casts shadows that approximate the natural fuzziness of
real shadows due to emission area size and the bouncing of light