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Exam (elaborations)

Unity Associate Art Test Questions with Solutions

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Unity Associate Art Test

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Unity Associate Art Test

Which windows are open by default when opening Unity? - answer Hierarchy, Inspector,
Project Window, Console, Game Window, Scene Window

Which keyboard hotkey corresponds to the Scale tool? – answer R

How many different ways are there to import 3D models into the Unity Project folder? -
answer3

How do you know if something is a prefab variant? - answer It’s a blue cube with a
shaded face

When working in URP Lit Shader, the Base map is where the main texture of the Game
Object goes T/F? - answer True

Creating a prefab is as simple as dragging a Game Object into the project folder, T/F? -
answer True

Which Collider type is generated when you apply the Generate Colliders selection in the
Model Import Settings? - answer Mesh Collider

Which Lighting Mode provides Realtime direct lighting, while indirect lighting is baked
into lightmaps and light probes? - answer Mixed

If a folder contained previews of the textures contain within, what would differentiate a
Normal Map from any other? - answerIts color

Which Color Space in Unity displays a solid separation between light and dark areas
upon receiving direct light? - answerLinear

Using multiple Reflection Probes to create complex photo-realistic reflections won't
impact performance and follows best practice. T/F? - answerFalse

Light Probes store information about light passing through empty space in your scene.
T/F? - answerTrue

Where do you assign a Skybox Material for use in a Scene? - answerLighting Window

Which property controls the distance that a Point Light can travel? - answerRange

, The Texture Sheet Animation module restricts you to animate all of the sprites on the
supplied Texture. Meaning, if you only wanted to animate a selection of the sprites, you
should create them on a separate Texture file. T/F? - answerFalse

Which Particle System module contains the property that controls the rate of particles
produced every second? - answerEmission module

The Shader Graph is limited by your projects Render Pipeline. T/F? - answerTrue

You intend to create snow with your Particle System, which property should you adjust
to change the snow from moving upwards, to falling from a height? - answerGravity
Modifier

In the Shader Graph's Blackboard, which types are available to create properties in? -
answerTexture3D, Boolean, Color, Cubemap, Float

A Shader Graph needs a Material in order to be applied in a Scene to a GameObject.
T/F - answerTrue

In which category would you expect to find the Time node? - answerInput > Basic

The number of modules you can activate simultaneously is limited in the Particle
System to 7. T/F - answerFalse

Which tools are found in the Paint Terrain selection? - answerPaint Texture, Raise or
Lower Terrain, Paint Holes, Smooth Height, Set Height

Adjusting the trunk shape of a Custom Tree can be carried out in both Branch and Leaf
Group selections T/F? - answerFalse

What does the Box Collider component within the Inspector of a Local Volume do? -
answerAllows you to specify the boundaries of the volume, Helps you to position it
visually

The Terrain Layers Material can only accept Diffuse, Normal and Mask Maps. T/F? -
answerTrue

Every Terrain generates its own unique TerrainData asset file. T/F? - answerTrue

Which post-processing Override would you associate with the property mode Bokeh? -
answerDepth of Field

Which of the following should you use to define an overall look and feel for your project?
- answerGlobal Volume

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