FAML 430 2 Exam Questions and
Answers
Design Thinking - Answer-- Strives to solve 'wicked problems' with a social-oriented paradigm instead of
problem-focused paradigm
--Avoid getting mired down by roadblocks and tradition
- Strives to foster innovation and creativity by disrupting our traditional thinking
--Moving from convergence (make a choice) to divergence (create a new choice)
- Strives to be very user centric
--Understanding human needs in culture and context
- Strives to be an iterative process (lots of experimentation and prototyping)
--Get better and more feedback with a tangible test (ex. Edison and light bulb)
'looking at the edges' - Answer-- They look for the places where 'extreme' people live differently, think
differently, and consume differently.
four principles (rules) of design thinking - Answer-- The human rule: All design activity is social in nature
- The ambiguity rule: Ambiguity is inevitable - experiment at the limits of your knowledge!
, - All design is redesign: While technology and social circumstances may change, basic human needs
remain unchanged.
- The tangibility rule: Prototypes help to make ideas tangible, enabling designers to communicate them
effectively
divergent thinking - Answer-creating new choices and ideas
convergent thinking - Answer-only have one 'correct' answer. no creativity
Taking risks and Truly innovate - Answer-- They want to make the best products for everyone. They
want to understand and do what is best for them and make what will truly help them.
5 phases of design thinking - Answer-- Empathize: learn about the audience for whom you are designing
(convergent)
- Define: construct a point of view that is based on user needs and insights (divergent)
- Ideate: brainstorm and come up with creative solutions (divergent)
- Prototype: build a representation of one or more of your ideas to show to others (convergent)
- Test: return to your original user group and test your ideas for feedback (convergent)
'human-centered' - Answer-- offers problem solvers of any stripe a chance to design with communities,
to deeply understand the people they're looking to serve, to dream up scores of ideas, and to create
innovative new solutions rooted in people's actual needs
diversity in design thinking - Answer-- Need to have a mix of thinkers, makers, and doers. Having one or
more of each allows for the team to tackle and design challenge.
Apply the design thinking phases and principles to a specific problem related to children's play and
learning. - Answer-- Children in poor families may be unable to let their children play because they are
having them work to help with the income. Free pamphlets can be made to show parents way they can
Answers
Design Thinking - Answer-- Strives to solve 'wicked problems' with a social-oriented paradigm instead of
problem-focused paradigm
--Avoid getting mired down by roadblocks and tradition
- Strives to foster innovation and creativity by disrupting our traditional thinking
--Moving from convergence (make a choice) to divergence (create a new choice)
- Strives to be very user centric
--Understanding human needs in culture and context
- Strives to be an iterative process (lots of experimentation and prototyping)
--Get better and more feedback with a tangible test (ex. Edison and light bulb)
'looking at the edges' - Answer-- They look for the places where 'extreme' people live differently, think
differently, and consume differently.
four principles (rules) of design thinking - Answer-- The human rule: All design activity is social in nature
- The ambiguity rule: Ambiguity is inevitable - experiment at the limits of your knowledge!
, - All design is redesign: While technology and social circumstances may change, basic human needs
remain unchanged.
- The tangibility rule: Prototypes help to make ideas tangible, enabling designers to communicate them
effectively
divergent thinking - Answer-creating new choices and ideas
convergent thinking - Answer-only have one 'correct' answer. no creativity
Taking risks and Truly innovate - Answer-- They want to make the best products for everyone. They
want to understand and do what is best for them and make what will truly help them.
5 phases of design thinking - Answer-- Empathize: learn about the audience for whom you are designing
(convergent)
- Define: construct a point of view that is based on user needs and insights (divergent)
- Ideate: brainstorm and come up with creative solutions (divergent)
- Prototype: build a representation of one or more of your ideas to show to others (convergent)
- Test: return to your original user group and test your ideas for feedback (convergent)
'human-centered' - Answer-- offers problem solvers of any stripe a chance to design with communities,
to deeply understand the people they're looking to serve, to dream up scores of ideas, and to create
innovative new solutions rooted in people's actual needs
diversity in design thinking - Answer-- Need to have a mix of thinkers, makers, and doers. Having one or
more of each allows for the team to tackle and design challenge.
Apply the design thinking phases and principles to a specific problem related to children's play and
learning. - Answer-- Children in poor families may be unable to let their children play because they are
having them work to help with the income. Free pamphlets can be made to show parents way they can