Unity Certified Associate Exam Game
Development Review Questions And
Answers With Latest Solutions 2024
In .Unity .You .assemble .what .in .scene .view? .- .correct .answer.Game .Objects
Changes .made .in .inspector .during .play .mode .are .permanent .changes .after .exiting .(T/F) .-
.correct .answer.False
A .transform .contains .all .of .the .following .except: .- .correct .answer.Mass
In .the .project .window .you .can .search .by .all .the .following .except: .- .correct .answer.Date
Which .window .allows .parenting .of .objects? .- .correct .answer.Hierarchy
In .unity .the .Hierarchy .corresponds .to .what .is .in .the: .- .correct .answer.scene
The .project .window .allows .you .to: .- .correct .answer.Modify .file .structure .of .assets
Scene .view .is .used .for .building .scenes .(T/F): .- .correct .answer.true
To .reconfigure .the .Unity .UI: .- .correct .answer.Drag .window .tabs .to .new .locations
What .does .the .object .inspector .let .you .do? .- .correct .answer.Edit .properties .for .selected
.objects
What .is .the .game .tab .used .for? .- .correct .answer.playtesting
Modifying .asset .organization .is .done .in .the: .- .correct .answer.project .window
A .unity .project .is .considered .a .single .file .in .storage .(T/F): .- .correct .answer.False
Which .window .allows .you .to .view, .sort, .organize .all .assets .for .the .game? .- .correct
.answer.Project .window
A .prefab .in .Unity .Editor .is: .- .correct .answer.An .asset .type .that .stores .a .gameobject .with
.components .and .properties
, Which .of .the .following .is .applied .to .every .gameObject? .- .correct .answer.Transform
Preferred .File .Format .for .importing .models .to .Unity: .- .correct .answer.FBX
Unity .can .import .this .transfer .file .format .for .models .with .all .them .fancy .bells .and .whistles:
.- .correct .answer.FBX
Keyboard .shortcut .for .the .move .tool: .- .correct .answer.W
Dragging .a .GameObject .from .Hierarchy .to .Assets .folder .will .create .a: .- .correct
.answer.Prefab
XYZ .axes .are .represented .by: .- .correct .answer.Red, .Green, .Blue .(in .that .order)
All .GameObjects .must .be .made .in .an .external .Application .and .imported .as .assets .into
.Unity .(T/F): .- .correct .answer.False
Which .of .the .following .texture .formats .is .not .supported .by .Unity? .- .correct .answer.AI
Which .tool .allows .you .to .manually .slice .an .image .into .multiple .sprites? .- .correct
.answer.Sprite .Editor
Saving .a .scene .saves: .- .correct .answer.Current .placement .of .objects .in .the .Scene .and
.Hierarchy
Working .with .textures .sized .to .the .power .of .2 .will .compress .better .(T/F): .- .correct
.answer.True
Components .can .be .removed .from .a .GameObject .if .they .are .no .longer .needed .(T/F): .-
.correct .answer.True
What .is .the .difference .between .a .Quad .and .a .Plane? .- .correct .answer.A .plane .has .more
.polygons .and .internal .divisions
What .type .of .texture .is .used .to .create .faux .texture .on .models? .- .correct .answer.Normal
.Maps
To .help .Unity .locate .project .assets, .it .will .create .hidden: .- .correct .answer.Meta .files
One .of .the .first .parts .to .successful .asset .management .is .good: .- .correct .answer.Naming
.structure
Modifying .organization .of .assets .is .done .in .the: .- .correct .answer.Project .window
Acceptable .audio .formats .are: .- .correct .answer.Aiff, .MP3, .Wav, .OGG
Development Review Questions And
Answers With Latest Solutions 2024
In .Unity .You .assemble .what .in .scene .view? .- .correct .answer.Game .Objects
Changes .made .in .inspector .during .play .mode .are .permanent .changes .after .exiting .(T/F) .-
.correct .answer.False
A .transform .contains .all .of .the .following .except: .- .correct .answer.Mass
In .the .project .window .you .can .search .by .all .the .following .except: .- .correct .answer.Date
Which .window .allows .parenting .of .objects? .- .correct .answer.Hierarchy
In .unity .the .Hierarchy .corresponds .to .what .is .in .the: .- .correct .answer.scene
The .project .window .allows .you .to: .- .correct .answer.Modify .file .structure .of .assets
Scene .view .is .used .for .building .scenes .(T/F): .- .correct .answer.true
To .reconfigure .the .Unity .UI: .- .correct .answer.Drag .window .tabs .to .new .locations
What .does .the .object .inspector .let .you .do? .- .correct .answer.Edit .properties .for .selected
.objects
What .is .the .game .tab .used .for? .- .correct .answer.playtesting
Modifying .asset .organization .is .done .in .the: .- .correct .answer.project .window
A .unity .project .is .considered .a .single .file .in .storage .(T/F): .- .correct .answer.False
Which .window .allows .you .to .view, .sort, .organize .all .assets .for .the .game? .- .correct
.answer.Project .window
A .prefab .in .Unity .Editor .is: .- .correct .answer.An .asset .type .that .stores .a .gameobject .with
.components .and .properties
, Which .of .the .following .is .applied .to .every .gameObject? .- .correct .answer.Transform
Preferred .File .Format .for .importing .models .to .Unity: .- .correct .answer.FBX
Unity .can .import .this .transfer .file .format .for .models .with .all .them .fancy .bells .and .whistles:
.- .correct .answer.FBX
Keyboard .shortcut .for .the .move .tool: .- .correct .answer.W
Dragging .a .GameObject .from .Hierarchy .to .Assets .folder .will .create .a: .- .correct
.answer.Prefab
XYZ .axes .are .represented .by: .- .correct .answer.Red, .Green, .Blue .(in .that .order)
All .GameObjects .must .be .made .in .an .external .Application .and .imported .as .assets .into
.Unity .(T/F): .- .correct .answer.False
Which .of .the .following .texture .formats .is .not .supported .by .Unity? .- .correct .answer.AI
Which .tool .allows .you .to .manually .slice .an .image .into .multiple .sprites? .- .correct
.answer.Sprite .Editor
Saving .a .scene .saves: .- .correct .answer.Current .placement .of .objects .in .the .Scene .and
.Hierarchy
Working .with .textures .sized .to .the .power .of .2 .will .compress .better .(T/F): .- .correct
.answer.True
Components .can .be .removed .from .a .GameObject .if .they .are .no .longer .needed .(T/F): .-
.correct .answer.True
What .is .the .difference .between .a .Quad .and .a .Plane? .- .correct .answer.A .plane .has .more
.polygons .and .internal .divisions
What .type .of .texture .is .used .to .create .faux .texture .on .models? .- .correct .answer.Normal
.Maps
To .help .Unity .locate .project .assets, .it .will .create .hidden: .- .correct .answer.Meta .files
One .of .the .first .parts .to .successful .asset .management .is .good: .- .correct .answer.Naming
.structure
Modifying .organization .of .assets .is .done .in .the: .- .correct .answer.Project .window
Acceptable .audio .formats .are: .- .correct .answer.Aiff, .MP3, .Wav, .OGG