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Samenvatting businessmodellen (masterjaar)

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Samenvatting slides + lessen + voorbeelden prof Tom Evens

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1 Algemene introductie............................................................................................................................... 7

1.1 Turbulente omgeving: ‘VUCA’ is the new normal ................................................................................... 7

1.2 Disruptieve spelers en ‘the perfect storm’ .............................................................................................. 8

1.3 Media in the perfect storm? ................................................................................................................... 9

1.4 ‘VUCA’ is the solution ........................................................................................................................... 10

1.5 Media in tegenaanval? (waardepropositie) ......................................................................................... 10

1.6 Media in tegenaanval? (PRIJSmodel) ................................................................................................... 11

1.7 Media in de tegenaanval? (waardeketen)............................................................................................ 11

1.8 Hoe kunnen organisaties zich aanpassen? (MARCH, 1991) ................................................................. 12

1.9 Adaptive cycle (Miles & Snow, 2003).................................................................................................... 12

1.10 Productinnovatie loont minder ............................................................................................................. 13

1.11 Hallo businessmodel? ........................................................................................................................... 14

1.12 Een duurzaam businessmodel .............................................................................................................. 14

1.13 Media in digitale transformatie? .......................................................................................................... 15

2 Creatieve destructie in MEDIA- & TECHMARKTEN .................................................................................. 17

2.1 Industrie in continue verandering ......................................................................................................... 17

2.2 Innovatiecycli: the sixth wave ............................................................................................................... 17

2.3 Innovatiecycli: 5e industriële revolutie .................................................................................................. 18

2.4 Creatieve destructie in de praktijk ........................................................................................................ 18

2.5 “Software is eating the world” ............................................................................................................. 18

2.6 “Ai is going to eat software” ................................................................................................................ 19

2.7 Creatieve destructie in de praktijk ........................................................................................................ 20

2.8 Wanneer komt uw disrupter? ............................................................................................................... 21

2.9 Tektonische platen in media & tech ..................................................................................................... 21

3 Innovatie in media- & tenchmarkten...................................................................................................... 24

3.1 Three-sided innovation ......................................................................................................................... 24

3.2 Innovatiematrix: impact vs nieuwigheid .............................................................................................. 27

3.3 Disruptieve/radicale technologieën ...................................................................................................... 27

3.4 Red vs blue ocean strategy ................................................................................................................... 28

3.5 Durf dominante logica te verlaten ........................................................................................................ 28

4 De essentie van competitief voordeel .................................................................................................... 30

4.1 Strategie ............................................................................................................................................... 30




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, 4.2 Strategieontwikkeling is een continu proces ........................................................................................ 31

4.3 Generieke concurrentiestrategieën ...................................................................................................... 31

4.4 Customer intimicy (Tracy & Wiersema) ................................................................................................ 33

4.5 Ecosysteem (Shapiro & Varian) ............................................................................................................ 33

4.6 Generieke concurrentiestrategieën 2.0 ................................................................................................ 34

4.7 Transient advantage............................................................................................................................. 35

4.8 Ideale product-market fit: match propositie en verwachting ............................................................... 35

5 Analyse van de waardeketen ................................................................................................................. 36

5.1 Traditionele waardeketens onder druk ................................................................................................ 36

5.2 Industriële organisatie .......................................................................................................................... 36

5.3 Marktmacht als centraal begrip ........................................................................................................... 36

5.4 Pivotale macht en make-or-breakmacht .............................................................................................. 37

5.5 Waardeketen (supply chain) op organisatieniveau .............................................................................. 38

5.6 Primaire vs secundaire activiteiten (Porter) ......................................................................................... 38

5.7 Waardeketen op industrieniveau ......................................................................................................... 39

5.8 Mondiale waardeketens (Gereffi) ......................................................................................................... 41

5.9 Industriële upgrading ........................................................................................................................... 43

5.10 Cut the middleman ............................................................................................................................... 44

5.11 Be the middleman ................................................................................................................................ 45

5.12 Verschillende distributiemodellen: D2C – B2B – B2C – B2BC ............................................................... 45

5.13 Platform modellen: D2C – B2C – C2C ................................................................................................... 46

6 Analyse van de competitieve omgeving ................................................................................................. 46

6.1 Trendanalyse: drivers of change ........................................................................................................... 46

6.2 Vijfkrachtenmodel (Porter) ................................................................................................................... 47

6.3 Beperkingen vijfkrachtenmodel ............................................................................................................ 50

6.4 Belang van coöpertitie (Nalebuff &, brandenburger) ........................................................................... 51

7 Groeistrategieën en diversificatie .......................................................................................................... 52

7.1 De godfather van strategisch management ......................................................................................... 52

7.2 Product/market groeistrategie ............................................................................................................. 52

7.3 Beperking ansoffmatrix ........................................................................................................................ 55

7.4 Toepassing Tiktok op 5krachtenmodel ................................................................................................. 55

8 Wat is een businessmodel ...................................................................................................................... 56

8.1 Strategie vs businessmodel .................................................................................................................. 56


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, 8.2 Opkomst van het businessmodel .......................................................................................................... 58

8.3 Belang van businessmodel ................................................................................................................... 58

8.4 Superieure partnerships vs superieure technologie .............................................................................. 58

8.5 Businessmodel canvas .......................................................................................................................... 59

8.6 Filosofie achter dit model ..................................................................................................................... 60

8.7 Onderdelen businessmodel................................................................................................................... 61

8.8 Businessmodellen social profit ............................................................................................................. 63

8.9 Perfecte businessmodel is nooit af ....................................................................................................... 63

8.10 Wat als businessmodellen falen ........................................................................................................... 63

8.11 Businessmodel leadership gap ............................................................................................................. 63

8.12 Uitdaging: strategie vs uitvoering ........................................................................................................ 64

9 Businessmodelpatronen ......................................................................................................................... 64

9.1 Innovatie door recombinatie ................................................................................................................ 64

9.2 Add-on .................................................................................................................................................. 64

9.3 Affiliation .............................................................................................................................................. 64

9.4 Auction = veiling ................................................................................................................................... 65

9.5 Cross-selling of up-selling ..................................................................................................................... 65

9.6 Crowdfunding ....................................................................................................................................... 65

9.7 Crowdsourcing ...................................................................................................................................... 65

9.8 Direct selling ......................................................................................................................................... 66

9.9 E-commerce .......................................................................................................................................... 66

9.10 Experience selling ................................................................................................................................. 66

9.11 Flat rate ................................................................................................................................................ 66

9.12 Freemium.............................................................................................................................................. 67

9.13 Leverage customer data ....................................................................................................................... 67

9.14 Licensing ............................................................................................................................................... 67

9.15 Lock-in .................................................................................................................................................. 68

9.16 Long tail ................................................................................................................................................ 68

9.17 Mass customisation .............................................................................................................................. 68

9.18 Open source .......................................................................................................................................... 68

9.19 Partnership ........................................................................................................................................... 68

9.20 Pay per use ........................................................................................................................................... 69

9.21 Peer to peer .......................................................................................................................................... 69

9.22 Razor and blades .................................................................................................................................. 69


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, 9.23 Rent instead of buy ............................................................................................................................... 69

9.24 Subscription .......................................................................................................................................... 69

9.25 Surge pricing ......................................................................................................................................... 70

9.26 Two-sided market ................................................................................................................................. 70

9.27 Patronen ↑ kopieerbaarheid ↓ Competitiviteit ↑ .............................................................................. 70

10 Platformen als businessmodel............................................................................................................ 70

10.1 Van pipe naar platform ........................................................................................................................ 70

10.2 Niet alle platformen zijn platformen .................................................................................................... 71

10.3 Platform is geen product, wel een businessmodel ............................................................................... 72

10.4 Kenmerken platform ............................................................................................................................. 72

10.5 Platform wars ....................................................................................................................................... 77

10.6 Trends hoe platformomgevingen evolueren......................................................................................... 77

10.7 Why platforms are eating the world .................................................................................................... 78

11 Soorten platformen ............................................................................................................................ 79

11.1 Ceci n’est pas une plateforme .............................................................................................................. 79

11.2 Platformen, strategie, innovatie en businessmodellen......................................................................... 79

11.3 Types platformen (Cusumano) ............................................................................................................. 79

11.4 Data als olie van het platformkapitalisme ........................................................................................... 80

11.5 Types platformen (Srnicek) ................................................................................................................... 80

12 Platformen: groei of winst? ................................................................................................................ 83

12.1 Silicon valley = romeinse rijk? ............................................................................................................... 83

12.2 Platformen kunnen exponentieel groeien ............................................................................................ 83

12.3 Schaalbaarheid (scalability) cruciaal .................................................................................................... 84

12.4 Groei zonder én met schaalbaarheid .................................................................................................... 84

12.5 Hockeystick curve ................................................................................................................................. 85

12.6 “Spotify leads the Lousy business of music streaming” ........................................................................ 85

12.7 “Netflix runs a cash-hungry content business” ..................................................................................... 86

12.8 “Musk’s Last bet-the-company situation” ............................................................................................ 86

12.9 succes weerspiegeld in beurskoersen ................................................................................................... 86

12.10 Unicorn: High-growth business model ............................................................................................. 87

12.11 Unicorn: Zero-Sum competition → category kings ........................................................................... 87

12.12 Food fight: Be big or bought = eat or be eaten ................................................................................ 88

12.13 Investeringshype, Op naar een unicorn bubble? .............................................................................. 88



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