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Unit 14 Event Driven Programming Understand the features of event driven P1, M1, D1programming

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Unit 14 Event Driven Programming Unit 6: Software Design and Development Unit 14 1: Understand the features of event driven programming. Unit 6 1: Know the features of programming languages Unit 14: P1, M1, D1 Unit 6: P3, P4 D1 Evaluate the suitability of event driven programs for non-graphical applications M1 Discuss how an operating system can be viewed as an event driven application P1 Explain the key features of event driven programs • Service oriented • Time driven • Event handlers • Trigger functions • Events e.g. load, click • Event loops • Flexibility for GUI, forms • Simplicity of programming • Ease of development – this should include an explanation of IDE (P1 unit 14) Task 4 Your report should include a discussion on how an operating system can be viewed as an event driven application – this can be one that you are familiar with e.g. Windows. (M1 unit 14) Task 6 One of the key features of event driven programs is the use of GUI’s, evaluate the suitability of event driven programs for non-graphical applications. Include your evaluation in your report. (D1 Unit 14)

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Uploaded on
March 3, 2017
Number of pages
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Written in
2015/2016
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P1, m1, d1

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| 11/3/2016



Features of programming languages and event
driven languages
Contents
Task 1: Event driven programming ............................................................................................................. 2
Service oriented ....................................................................................................................................... 2
Time driven triggers ................................................................................................................................. 2
Event handlers ......................................................................................................................................... 2
Trigger functions ...................................................................................................................................... 2
Events e.g. load, click .............................................................................................................................. 2
Event loops ............................................................................................................................................... 2
Flexibility for GUI, forms........................................................................................................................... 2
Simplicity of programming ...................................................................................................................... 3
Ease of development ............................................................................................................................... 3
Task 2 ........................................................................................................................................................... 3
Variables and their scope........................................................................................................................ 3
Local ..................................................................................................................................................... 3
Public/global ........................................................................................................................................ 3
Naming conventions ................................................................................................................................ 3
The use of logical operators .................................................................................................................... 4
Assignment statements........................................................................................................................... 4
Input and output statements .................................................................................................................. 4
Sequence, Selection and Iteration ......................................................................................................... 4
Sequence ............................................................................................................................................. 4
Selection ............................................................................................................................................... 4
Task 3 ........................................................................................................................................................... 4
Data types ................................................................................................................................................ 4
String .................................................................................................................................................... 5
Bytes ..................................................................................................................................................... 5
Decimal................................................................................................................................................. 5
Integer .................................................................................................................................................. 5
Boolean ................................................................................................................................................ 5
Long ...................................................................................................................................................... 6
Task 4 ........................................................................................................................................................... 6
Task 5 ........................................................................................................................................................... 7

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