Unity Certification|2023 LATEST UPDATE|GUARANTEED SUCCESS
Raycast This locates Colliders along the path of a ray mesh filter The component that takes a mesh from your assets and passes it to the Mesh Renderer for rendering on the screen mesh renderer A mesh component that takes the geometry from the Mesh Filter and renders it at the position defined by the object's Transform component mesh collider Checks every individual polygon in an object to see if it has collided with anything in the scene. it is the most accurate collider type collider An invisible shape that is used to handle physical collisions for an object. A _______doesn't need to be exactly the same shape as the object's mesh - a rough approximation is often more efficient and indistinguishable in gameplay. IsTrigger You check this box on a collider component to make it check to see when something Enters the bounding box of the collider trigger The scripting system can detect when collisions occur and initiate actions using the OnCollisionEnter function. However, you can also use the physics engine simply to detect when one collider enters the space of another without creating a collision. A collider configured as a ________ (using the Is ______ property) does not behave as a solid object and will simply allow other colliders to pass through. When a collider enters its space, a ________ will call the On_______Enter function on the ________ object's scripts. rigidbody A component that allows a GameObject to be affected by simulated gravity and other forces. material An asset that defines how a surface should be rendered, by including references to the Textures it uses, tiling information, Color tints and more. albedo The _______ parameter controls the base color of the surface and has no lighting data smoothness Material Property: spreading of light on a microsurface detail A smooth surface has very low microsurface detail, or none at all, so light bounces off in uniform ways, creating clear reflections. A rough surface has high peaks and troughs in its microsurface detail, so light bounces off in a wide range of angles which, when averaged out, create a diffuse colour with no clear reflections. normal The direction perpendicular to the surface of a mesh, represented by a Vector. Unity uses _______ to determine object orientation and apply shading. This material property causes polygons to appear and light as if they had more surface detail normal map A type of Bump Map texture that allows you to add surface detail such as bumps, grooves, and scratches to a model which catch the light as if they are represented by real geometry. emission Adding ________ to a Material makes it appear as a visible source of light in your Scene. The Material ________ properties control the color and intensity of light that the surface of a Material _______(v). HDR (High Dynamic Range) A photographic compilation that allows for the combination of luminance data from different exposure values. tiling a material parameter that repeats the texture i guess? Directional Light This is an infinitely wide parallel light source, which is typically used to simulate sunlight Spot light This is a light cone shaped light, which spreads out as it gets further away from the source Point Light A spherical light emitting in all directions Area Light Light that comes from a geometric area rather than a point (useful for soft shadows) Retangular light used for baking only; governed by width and height range (light) Defines how far the light emitted from the center of the object travels intensity (light) Sets the brightness of the light canvas The area that contains all UI elements in a scene GameObject the fundamental objects in Unity that represent characters, props and scenery. Transform determines the Position, Rotation, and Scale of each object in the scene (every object has a _________) component A functional part of a GameObject. A GameObject can contain any number of _________s. vector _________s are a fundamental mathematical concept which allow you to describe a direction and magnitude. In games and apps, ________s are often used describe some of the fundamental properties such as the position of a character, the speed something is moving, or the distance between two objects. point infinitely small location in space vertex A point where two or more straight lines meet. line a straight one-dimensional figure that has no thickness and extends endlessly in both directions
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- May 27, 2023
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- 2022/2023
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- Exam (elaborations)
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- Questions & answers