Unity Certified Associate Exam (with complete solutions)
Examine the Animator Controller correct answers The animator controller creates states that the GameObject can be in and assigns animations to these states. It also defines transitions for each of these states. Apply an Animator Controller to a GameObject correct answers Have the object open in Inspector. Drag the animator controller from the Project window to an empty space in the Inspector. Double click on the controller in the Project window to open it. Create an Animator Controller correct answers In the Project folder you store your controllers in, right click and select Create - Animations - Animator Controller. Once open, you can create states, assign animations to them, make parameters, and make transitions. Define parameter types* correct answers Parameters can be booleans, integers, floats, or triggers. Booleans are true/false, integers are whole number variables, floats are decimal number variables, and triggers are used when an event controls animation transitions. Differentiate animation states correct answers Animation states include Move, Idle, and Death. An additional state is the "Any State", which means that any state can transition to the following state. One of these states will be the default state. Create a new animation state correct answers Create a new state by right clicking inside the animator controller window and selecting Create State - Empty State Implement the Any State correct answers The Any State shows that any state can transition to the linked state. Automatically already in the Animator Controller. Explain transition conditions* correct answers Transition conditions are parameters that state that a variable must be a certain amount before the transition can take place. To implement a transition condition, deselect "Has Exit Time" on the transition, make a parameter, and attach it to the transition in the Conditions section. Differentiate transition properties* correct answers Transitions can move to the next state after a certain time ("Has Exit Time") or move only when a parameter is true. Transition properties only exist on transitions linking states that have animations already on them. Create transitions correct answers Create a transition by right clicking on the first state, selecting Make Transition, and clicking on the second state. List compression formats* correct answers Images can be compressed either losslessy or lossy. When you import an image asset, it shows import setting in the inspector. You can change the compression to none, low quality, normal quality, or high quality. You can also lower the import size of the image. Lossless formats are BMP, TGA, PNG, and TIFF. Lossly formats are JPEG.
Written for
- Institution
- Unity Certified
- Course
- Unity Certified
Document information
- Uploaded on
- May 18, 2023
- Number of pages
- 14
- Written in
- 2022/2023
- Type
- Exam (elaborations)
- Contains
- Questions & answers
Subjects
-
examine the animator controller