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College aantekeningen Multi-Agent Systems part 1 (XM_0052), Master VU AI

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Lecture notes for lecture 7-9 of the course MAS, with this you no longer have to watch a lecture, but above all practice

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Multi-Agent Systems
Created @October 21, 2020 3:03 PM

Class S2

Type S2

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Lecture 1 (20 Okt 2020)
INTRODUCTION, no questions in exam!
youtube: game theory 101
exam: similar to homework assignment, you get a problem what is the solution?

Agent: a computer system that is situated in some environment, and that is capable of autonomous action in this env.
in order to meet its delegated objectives.

autonomy is spectrum

Agents as intentional systems: BDI model

beliefs: informational state of the agent, things he (thinks) he knows (inference rules)

desires: things he want to accomplish, motivational state of agent

intentions: here you have commitment for desires, deliberative state of agent

plans: sequence of actions to achieve intentions




classification of agents

type: simple reflex agent

simple if then rules; percept/condition —> action

react to env

property: simple ignore history

model-based reflex agent:

has some idea about what the env looks like

goal-based agent

has goal information: situations that are desirable




Multi-Agent Systems 1

, search and planning in action space; action sequences that achieve the agent's goals

Utility-based agent:

goal-based only distinguish between goal states and non-goals

search paths and avoid long paths, tells about how happy agent is regarding found solutions

learning agents

we got different elements

sensors, how well are we doing? —> feedback to learning element and choose best thing to do.

different feedback loops that allow to have different performance

this type we encounter in second part of course

intelligent agents

a computer system capable of flexible autonomous action in some env

flexible:

multi-agent systems

such a system is one that consists of a number of agents that (interact with each other and env). In general those
agents have different goals. To successfully interact, they will have to learn, cooperate, coordinate, and negotiate




MAS vs Agent-based modelling (ABM)

agent-based modelling of complex systems:

complex systems: many, non-linear interactions (ecology, social science, etc)

third way in science: theory, experiments, simulations

the difference is in detail, agent-based is detailed (?)




Multi-Agent Systems 2

, motivation for studying MAS:

technological:

growth of distributed, networked computer systems (computers act more as individuals than parts)

robustness: no single point of failure

scalable and flexible: adding new agents when needed, asynchronous, parallel processing

development and reusability: components developed individually by their own specialists.

scientific: provides models for interactivity in (human) societies. models for emergence of coordination.

cooperation: coordination among non-antagonistic agents

negotiation: coordination among self-interested agents

typical questions:

how can cooperation emerge in societies of self-interested agents?

what actions should agents take to optimize their rewards/utility

how can self-interested agents learn from interaction with the env. and other agents to further their
goals?

how can autonomous agents coordinate their activities so as to cooperatively achieve goals?

interdisciplinary

influenced and inspired by many other fields

this can be strength and a weakness

this has analogies (overeenkomsten) with AI itself

MAS as distributed AI (DAI)

How and when should which agents interact in order to achieve their design objectives?

Approaches:

bottom up: given specific capabilities of individual agents, what collective behaviour will emerge?

top-down: search for specific group-level rules that successfully constrain or guide behaviors at
individual level

distributed AI:

AI cognitive processes in individuals

DAI: social processes in groups

environments:

accessible vs inaccessible

accessible: one in which the agent can obtain complete, accurate, up-to-date info about the env state

inaccessible:
Mostmoderatelycomplexenvironments(including,forexample,theeverydayphysicalworldandtheInternet),

the more accessible an env is, the simpler it is to build agents to operate in it

deterministic vs nondeterministic

deterministic: any action has a single guaranteed effect - there is no uncertainty about the state that will
result performing an action

nondeterministic: greater problems for the agent designer, physical world




Multi-Agent Systems 3

, static vs dynamic

static: env does not change except by the performance of actions by the agent

dynamic: has other processes operating on it, and which hence changes in ways beyond the agents
control

other processes can interfere with the agents actions (as in concurrent systems theory)

discrete vs continuous:

discrete env: fixed, finite number of actions and percepts in it, can be handles with lookup table

continuous: certain level of mismatch with computer systems




Game Theory, intro and basic concepts

important as models

many interactions in society or nature share the same ingredients

ingredients of interesting games

players

rules determine which actions can be taken, and what the corresponding pay-offs are;

maximize your pay-off, everyone wants to win

competition and collaboration: individuals or teams

science of strategic thinking

started as tool in economics

it provides a level of abstraction appropriate to study a wide range

cooperative vs non-cooperative games:

non-cooperative: selfish individuals, only considering their own interest. Do not coordinate their actions in
groups. agreements need to be self-enforcing

cooperative : groups of players coordinate their actions

non-transferable utility: pay-off each individual increases, transfer is not possible

transferable utility: need to find a fair way to divide the additional value generated by collaboration

mechanism design: how to set up rules of game so that selfish individual behavior will lead to social welfare



Lecture 2 (22 Okt) + Lecture 3 (3 Nov)
Game theory cont.

Strategic games: Basic Concepts

Game theory studies multiagent decision problems, that is, problems in which independent decision-makers interact.
In these games, act of each agent has an effect on the other agents in the group;

Assumptions, agents have:

preferences encoded in utility function (pay-off)

self-interest: strive to maximize their own pay-off

rational behaviour: reasoning about the actions of other agents




Multi-Agent Systems 4
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