Google UX Design Cert. Week 1
Google UX Design Cert. Week 1 – UPDATED Questions with 100%
Verified Answers
Google UX Design Cert. Week 1
Q1 usable
A the design, structure, and purpose of the product are clear and easy to use
Q2 equitable
A the designs are helpful and marketable to people with diverse abilities and backgrounds
Q3 enjoyable
A the design delights the user and fosters a positive connection with them by addressing user
thoughts and feelings
Q4 useful
A the design solves user problems
Q5 UX designers use research to understand
A audiences and learn about their backgrounds; demographics, like age and location;
motivations; pain points;emotions; and life goals.
Q6 Typical responsibilities of entry-level UX designers
A Researching wireframing prototyping creating information architecture, communicating
effectively.
Q7 Research
A Understand audiences and learn about their backgrounds; demographics, like age and
location; motivations; pain points; emotions; and life goals. There's a lot to learn about
users and their preferences, and UX designers want to discover as much as they can in order
to inform their product's design.
Q8 A wireframe
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, Google UX Design Cert. Week 1
A Is an outline or a sketch of a product or a screen. It helps the designer figure out how a page
is arranged, where each piece of a product fits in with the others, and how users will likely
interact with the product. Wireframing is one of the first steps designers take when building
a new product or feature. It's done after or at the same time as the research. We can
wireframe by drawing on paper or digitally on a computer.
Q9 A prototype
A A prototype is an early model of a product that demonstrates functionality, like a wireframe,
but a lot more advanced. While a wireframe gives you a general idea of where things go and
how the product will function, a prototype illustrates a progression from one screen to the
next. We can draw our prototypes on paper, create a physical prototype,or build a digital
prototype.
Q10 an entry-level UX design job, like many jobs requires a lot of
A communication, like meetings with colleagues, writing emails, creating proposals, or
pitching clients.
Q11 A generalist
A Is a UX designer with a broad number of responsibilities. Most UX designers begin their
careers this way, doing various tasks. For example, - you might do a bit of interaction design
work, - a bit of visual design work, and more. One benefit of being a generalist is that you
get to try out roles and find a specialty that you're passionate about.
Q12 Generalist UX designers are common at
A smaller companies with fewer employees
Q13 A generalist might be responsible for a combination of
A A generalist might be responsible for a combination of : user research, branding, user flows,
UX writing, visual design, prototyping, production design, information architecture, and
usability testing, among other things
Q14 Most generalists start their roles knowing
A about one or two of these topics. user research, branding, user flows, UX writing, visual
design, prototyping, production design, information architecture, and usability testing
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Google UX Design Cert. Week 1 – UPDATED Questions with 100%
Verified Answers
Google UX Design Cert. Week 1
Q1 usable
A the design, structure, and purpose of the product are clear and easy to use
Q2 equitable
A the designs are helpful and marketable to people with diverse abilities and backgrounds
Q3 enjoyable
A the design delights the user and fosters a positive connection with them by addressing user
thoughts and feelings
Q4 useful
A the design solves user problems
Q5 UX designers use research to understand
A audiences and learn about their backgrounds; demographics, like age and location;
motivations; pain points;emotions; and life goals.
Q6 Typical responsibilities of entry-level UX designers
A Researching wireframing prototyping creating information architecture, communicating
effectively.
Q7 Research
A Understand audiences and learn about their backgrounds; demographics, like age and
location; motivations; pain points; emotions; and life goals. There's a lot to learn about
users and their preferences, and UX designers want to discover as much as they can in order
to inform their product's design.
Q8 A wireframe
Page 1
, Google UX Design Cert. Week 1
A Is an outline or a sketch of a product or a screen. It helps the designer figure out how a page
is arranged, where each piece of a product fits in with the others, and how users will likely
interact with the product. Wireframing is one of the first steps designers take when building
a new product or feature. It's done after or at the same time as the research. We can
wireframe by drawing on paper or digitally on a computer.
Q9 A prototype
A A prototype is an early model of a product that demonstrates functionality, like a wireframe,
but a lot more advanced. While a wireframe gives you a general idea of where things go and
how the product will function, a prototype illustrates a progression from one screen to the
next. We can draw our prototypes on paper, create a physical prototype,or build a digital
prototype.
Q10 an entry-level UX design job, like many jobs requires a lot of
A communication, like meetings with colleagues, writing emails, creating proposals, or
pitching clients.
Q11 A generalist
A Is a UX designer with a broad number of responsibilities. Most UX designers begin their
careers this way, doing various tasks. For example, - you might do a bit of interaction design
work, - a bit of visual design work, and more. One benefit of being a generalist is that you
get to try out roles and find a specialty that you're passionate about.
Q12 Generalist UX designers are common at
A smaller companies with fewer employees
Q13 A generalist might be responsible for a combination of
A A generalist might be responsible for a combination of : user research, branding, user flows,
UX writing, visual design, prototyping, production design, information architecture, and
usability testing, among other things
Q14 Most generalists start their roles knowing
A about one or two of these topics. user research, branding, user flows, UX writing, visual
design, prototyping, production design, information architecture, and usability testing
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