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Exam (elaborations)

Computer Graphics — Exam Power Notes

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Quick revision guide covering raster and vector graphics, pixels, transformations, 2D/3D projection, rendering, shading, curves, Z-buffering, short questions and MCQs.

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Computer Graphics — Exam Power Notes
Quick Revision Guide
Definition: Computer graphics is the creation, manipulation and display of visual images using computers.

1. Graphics Types
• Raster graphics use pixels and may lose quality when enlarged.

• Vector graphics use mathematical shapes and paths, so they scale well.

• 2D graphics use width and height; 3D graphics also represent depth.

2. Display Basics
• Resolution is the number of pixels in an image or display.

• Aspect ratio compares width to height.

• A pixel is the smallest addressable element of a raster image.

• Refresh rate describes how often a display updates per second.

3. Graphics Primitives
• Points, lines, circles, polygons and curves are basic drawing elements.

• Polygons are described by vertices and edges.

4. Transformations
• Translation moves an object.

• Scaling changes its size.

• Rotation turns it around a point or axis.

• Reflection mirrors an object.

• Shearing slants its shape.

• Matrices can represent and combine transformations.

5. Viewing and Projection
• Viewing maps a scene into a view suitable for display.

• Projection maps 3D points onto a 2D surface.

• Orthographic projection preserves parallel lines.

• Perspective projection makes distant objects appear smaller.

• Clipping removes parts outside a viewing region.

6. Rendering and Shading
• Rendering creates an image using geometry, materials, lights and a camera.

• Flat shading assigns a simple shade per polygon.

• Gouraud shading interpolates vertex colors.

• Phong shading interpolates normals for lighting calculations.

• Textures add surface detail.

7. Curves and Surfaces
• Bezier curves use control points.

• Splines create smooth piecewise curves.

• Surface models represent 3D forms.

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