MCCC-RC Final 3.0 Exam Questions with
Verified Correct Answers
High-Value Target
A target the enemy requires for the successful completion of the mission.
High-Payoff Target
A target whose loss to the enemy will significantly contribute to the success of the friendly
course of action.
Obstacle Effects
Block, Disrupt, Fix, Turn.
Ambush
Attack by fire or other destructive means from a concealed position on a moving or temporarily
halted enemy.
Attack By Fire (ABF)
A tactical mission task in which a commander uses direct fires, supported by indirect fires, to
engage an enemy force without closing with the enemy.
Block
A tactical mission task that denies the enemy access to an area or prevents the enemy's
advance in a direction or along an avenue of approach.
Breach
1. A tactical mission task in which the unit employs all available means to break through or
establish a passage through an enemy defense, obstacle, minefield, or fortification. 2.
Synchronized combined arms activity under the control of the maneuver commander
conducted to allow maneuver through an obstacle.
Bypass
, A tactical mission task in which the commander directs the unit to maneuver around an
obstacle, position, or enemy force to maintain the momentum of the operation while
deliberately avoiding combat with an enemy force.
Canalize
A tactical mission task in which the commander restricts enemy movement to a narrow zone by
exploiting terrain coupled with the use of obstacles, fires, or friendly maneuver.
Clear
A tactical mission task that requires the commander to remove all enemy forces and eliminate
organized resistance within an assigned area.
Contain
A tactical mission task that requires the commander to stop, hold, or surround enemy forces or
to cause them to center their activity on a given front.
Control
A tactical mission task that requires the commander to maintain physical influence over a
specified area to prevent its use by an enemy.
Delay
When a force under pressure trades space for time by slowing down the enemy's momentum
and inflicting maximum damage on enemy forces without becoming decisively engaged.
Destroy
A tactical mission task that physically renders an enemy force combat-ineffective until it is
reconstituted.
Disrupt
1. A tactical mission task in which a commander integrates direct and indirect fires, terrain, and
obstacles to upset an enemy's formation or tempo. 2. An obstacle effect that focuses fire
planning and obstacle effort to cause the enemy to break up its formation.
Fix
A tactical mission task where a commander prevents the enemy from moving any part of that
force from a specific location for a specific period.
Follow and assume
Verified Correct Answers
High-Value Target
A target the enemy requires for the successful completion of the mission.
High-Payoff Target
A target whose loss to the enemy will significantly contribute to the success of the friendly
course of action.
Obstacle Effects
Block, Disrupt, Fix, Turn.
Ambush
Attack by fire or other destructive means from a concealed position on a moving or temporarily
halted enemy.
Attack By Fire (ABF)
A tactical mission task in which a commander uses direct fires, supported by indirect fires, to
engage an enemy force without closing with the enemy.
Block
A tactical mission task that denies the enemy access to an area or prevents the enemy's
advance in a direction or along an avenue of approach.
Breach
1. A tactical mission task in which the unit employs all available means to break through or
establish a passage through an enemy defense, obstacle, minefield, or fortification. 2.
Synchronized combined arms activity under the control of the maneuver commander
conducted to allow maneuver through an obstacle.
Bypass
, A tactical mission task in which the commander directs the unit to maneuver around an
obstacle, position, or enemy force to maintain the momentum of the operation while
deliberately avoiding combat with an enemy force.
Canalize
A tactical mission task in which the commander restricts enemy movement to a narrow zone by
exploiting terrain coupled with the use of obstacles, fires, or friendly maneuver.
Clear
A tactical mission task that requires the commander to remove all enemy forces and eliminate
organized resistance within an assigned area.
Contain
A tactical mission task that requires the commander to stop, hold, or surround enemy forces or
to cause them to center their activity on a given front.
Control
A tactical mission task that requires the commander to maintain physical influence over a
specified area to prevent its use by an enemy.
Delay
When a force under pressure trades space for time by slowing down the enemy's momentum
and inflicting maximum damage on enemy forces without becoming decisively engaged.
Destroy
A tactical mission task that physically renders an enemy force combat-ineffective until it is
reconstituted.
Disrupt
1. A tactical mission task in which a commander integrates direct and indirect fires, terrain, and
obstacles to upset an enemy's formation or tempo. 2. An obstacle effect that focuses fire
planning and obstacle effort to cause the enemy to break up its formation.
Fix
A tactical mission task where a commander prevents the enemy from moving any part of that
force from a specific location for a specific period.
Follow and assume