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D292 Task1 Answered Exam with Rationales.pdf

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WGU D292 – Education Task 1 ANSWERED PRACTICE EXAM



WESTERN GOVERNORS UNIVERSITY
COLLEGE OF EDUCATION
D292 – EDUCATION TASK 1 (2026 – 2027)

ANSWERED PRACTICE EXAM WITH RATIONALES

multiple-choice questions. The correct option is shaded and ticked; each question is followed by its answer and
rationale.


SECTION 1: TASK 1 OVERVIEW & REQUIREMENTS


1. What is the primary focus of WGU D292 Task 1?
A. Usability testing
B. Ideation and potential solutions to an instructional problem ✔
C. Mockup design
D. Full e-learning module development
Answer: B
Rationale: Task 1 focuses on ideation and potential solutions, where you use design thinking
methods to generate original e-learning solutions to address an instructional problem identified in
LXD Foundations I.

2. What must be included in Part A of Task 1?
A. The target audience analysis, problem statement, and learning goal/objectives from
LXD Foundations I ✔
B. A complete e-learning module
C. A usability test report
D. A mockup design
Answer: A
Rationale: Part A requires you to include the target audience analysis from Task 2 (parts A1–A3),
the problem statement from Task 2 (part A4), and the learning goal and learning objectives from
Task 2 (parts B and C) of your LXD Foundations I submission.

3. What is the first step in the ideation process for Task 1?
A. Identify the problem ✔
B. Create a mockup
C. Conduct usability testing
D. Develop the final e-learning module
Answer: A
Rationale: Engaging in the ideation process begins with identifying a problem, and then coming up
with as many ideas as possible to solve this problem.

4. What does Part B of Task 1 require you to do?
A. Create a mockup
B. Explain your experience engaging in the ideation process, including how it exemplifies
divergent thinking ✔
C. Conduct a usability test
D. Develop the final e-learning module


Page 1 of 39

,WGU D292 – Education Task 1 ANSWERED PRACTICE EXAM


Answer: B
Rationale: Part B requires you to explain your experience engaging in the ideation process,
including how your experience exemplifies divergent thinking.

5. What is divergent thinking in the context of ideation?
A. Converging on a single best solution quickly
B. Generating as many ideas as possible without judgment ✔
C. Evaluating ideas based on feasibility
D. Selecting the most practical solution
Answer: B
Rationale: Divergent thinking involves generating as many ideas as possible without judgment,
which is a key part of the ideation process.

6. What is the purpose of the ideation process in Task 1?
A. To generate potential original e-learning solutions to address an instructional
problem ✔
B. To evaluate learner performance
C. To select textbooks
D. To determine the course schedule
Answer: A
Rationale: The ideation process is used to generate potential original e-learning solutions to
address the instructional problem identified in LXD Foundations I.

7. What is a sketch storm?
A. A visual tool used to generate and organize ideas during ideation ✔
B. A type of assessment
C. A software application
D. A course schedule
Answer: A
Rationale: A sketch storm is a visual tool used in the ideation process to generate and organize
ideas, often using a graphic organizer or table.

8. What is the goal of conducting a needs analysis in instructional design?
A. To understand the knowledge and skills that learners need to develop to reach
instructional goals ✔
B. To evaluate the instructor's performance
C. To select textbooks
D. To determine the course schedule
Answer: A
Rationale: A needs analysis is the first step to figure out the learner's requirements and identify the
gap between the current state of knowledge, skills, and abilities (KSAs) and the desired state.

9. What is a characteristic of instructional design?
A. It is a consultative process ✔
B. It is a linear process
C. It is only for K-12 settings
D. It does not involve evaluation
Answer: A
Rationale: Instructional design is a consultative process that involves collaborating with
stakeholders to solve problems related to the learner experience.

10. What is the goal of instructional design?


Page 2 of 39

,WGU D292 – Education Task 1 ANSWERED PRACTICE EXAM


A. Solve problems related to the learner experience ✔
B. Evaluate learner performance
C. Select textbooks
D. Determine the course schedule
Answer: A
Rationale: The goal of instructional design is to solve problems related to the learner experience.

11. What is a characteristic of learning experience design?
A. It helps users learn in a human-centered and goal-oriented way ✔
B. It is only for corporate settings
C. It does not involve evaluation
D. It is a linear process
Answer: A
Rationale: Learning experience design helps users learn in a human-centered and goal-oriented
way.

12. What is the last step of the learning experience design process?
A. Evaluate and revise as needed ✔
B. Design
C. Develop
D. Implement
Answer: A
Rationale: The last step of the learning experience design process is to evaluate and revise as
needed.

13. What defines human-centered design?
A. The belief that the key to a problem's solution is a deep understanding of the
individuals facing the problem ✔
B. The belief that technology is the solution to all problems
C. The belief that instruction should be teacher-centered
D. The belief that assessment is the most important part of design
Answer: A
Rationale: Human-centered design is the belief that the key to a problem's solution is a deep
understanding of the individuals facing the problem.

14. What is the goal of the implementation phase of human-centered learning design?
A. To provide an engaging experience that learners can relate to and that works for
them ✔
B. To evaluate learner performance
C. To select textbooks
D. To determine the course schedule
Answer: A
Rationale: The goal of the implementation phase is to provide an engaging experience that
learners can relate to and that works for them.

15. Which question would be appropriate in guiding a designer during the implementation
phase of the human-centered learning design process?
A. How will I measure the success of my solution? ✔
B. What is the problem?
C. Who are the learners?
D. What are the learning objectives?


Page 3 of 39

, WGU D292 – Education Task 1 ANSWERED PRACTICE EXAM


Answer: A
Rationale: During the implementation phase, the designer should ask, "How will I measure the
success of my solution?"

16. What is the ADDIE model?
A. A systematic instructional design model with five phases ✔
B. A type of assessment
C. A software application
D. A course schedule
Answer: A
Rationale: ADDIE is a common development model that can be used as a guide for the
development of instructional design.

17. What does ADDIE stand for?
A. Analysis, Design, Development, Implementation, Evaluation ✔
B. Assessment, Design, Development, Implementation, Evaluation
C. Analysis, Delivery, Development, Implementation, Evaluation
D. Analysis, Design, Delivery, Implementation, Evaluation
Answer: A
Rationale: ADDIE is an acronym for Analysis, Design, Development, Implementation, and
Evaluation.

18. A designer creates technical support documentation to ensure students are comfortable
using the software in the course. Which step of ADDIE is this designer on?
A. Develop ✔
B. Design
C. Analyze
D. Evaluate
Answer: A
Rationale: Creating technical support documentation is part of the Development phase of ADDIE.

19. A designer discusses with the design team that only multiple-choice questions should be
used for a foundations course. Which step of ADDIE is the designer on?
A. Design ✔
B. Develop
C. Analyze
D. Evaluate
Answer: A
Rationale: Deciding on assessment methods is part of the Design phase of ADDIE.

20. A designer reviews feedback and data from learners who completed a course. Which step of
ADDIE is this designer on?
A. Evaluate ✔
B. Design
C. Develop
D. Implement
Answer: A
Rationale: Reviewing feedback and data from learners is part of the Evaluation phase of ADDIE.

21. What is a key difference between the Successive Approximation Model (SAM) and the ADDIE
approach?


Page 4 of 39

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September 29, 2026
Number of pages
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Written in
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