Video Game Design.pdf@@@@@@@@@@@@@##########!!!@
Video Game Design.pdf@@@@@@@@@@@@@##########!!!@
Video Game Design.pdf@@@@@@@@@@@@@##########!!!@
Video Game Design
Condition Event - correct answer-interaction within a game that can be used to trigger
something to happen
Object - correct answer-game assets that can be programmed to have an interaction or
event
Resource Treee - correct answer-a system for organizing game assets in GM
Sprite - correct answer-is a 2D image
Default - correct answer-factory preset for program setting
room - correct answer-where objects can be placed; create a scene
custom - correct answer-a program setting that is modified by the user
visible box - correct answer-indicates if an object will be visible in a room
solid box - correct answer-indicates of anobject can pass through another object
relative - correct answer-from where it was before
collision - correct answer-when an object touched another object
Loop - correct answer-GM sound setting allows sound to replay automatically when it
finishes
Victory Condition - correct answer-Describe what it takes to win a game
Transition - correct answer-feature used to smoothly change form one room to the next
AExecutable - correct answer-file type complied in GM so player doesnt need to install GM
Bug - correct answer-technical problem in a game
absolute - correct answer-term for exact value
x Axis - correct answer-horizontal movement
y Axis - correct answer-vertical movement
Origin - correct answer-coordinate at the top left corner of room
Video Game Design.pdf@@@@@@@@@@@@@##########!!!@
Video Game Design.pdf@@@@@@@@@@@@@##########!!!@
Video Game Design.pdf@@@@@@@@@@@@@##########!!!@
Video Game Design.pdf@@@@@@@@@@@@@##########!!!@
Video Game Design.pdf@@@@@@@@@@@@@##########!!!@
Video Game Design
Condition Event - correct answer-interaction within a game that can be used to trigger
something to happen
Object - correct answer-game assets that can be programmed to have an interaction or
event
Resource Treee - correct answer-a system for organizing game assets in GM
Sprite - correct answer-is a 2D image
Default - correct answer-factory preset for program setting
room - correct answer-where objects can be placed; create a scene
custom - correct answer-a program setting that is modified by the user
visible box - correct answer-indicates if an object will be visible in a room
solid box - correct answer-indicates of anobject can pass through another object
relative - correct answer-from where it was before
collision - correct answer-when an object touched another object
Loop - correct answer-GM sound setting allows sound to replay automatically when it
finishes
Victory Condition - correct answer-Describe what it takes to win a game
Transition - correct answer-feature used to smoothly change form one room to the next
AExecutable - correct answer-file type complied in GM so player doesnt need to install GM
Bug - correct answer-technical problem in a game
absolute - correct answer-term for exact value
x Axis - correct answer-horizontal movement
y Axis - correct answer-vertical movement
Origin - correct answer-coordinate at the top left corner of room
Video Game Design.pdf@@@@@@@@@@@@@##########!!!@
Video Game Design.pdf@@@@@@@@@@@@@##########!!!@
Video Game Design.pdf@@@@@@@@@@@@@##########!!!@