Written by students who passed Immediately available after payment Read online or as PDF Wrong document? Swap it for free 4.6 TrustPilot
logo-home
Document preview thumbnail
Preview 3 out of 18 pages
Exam (elaborations)

INF1520 Assignment 4 Semester 2 Due September 2026

Document preview thumbnail
Preview 3 out of 18 pages

Get a clear, reliable assignment with accurate answers and useful explanations. Choose us to help you stay on track and work towards better results.

Content preview

UNIVERSITY OF SOUTH AFRICA
College of Science, Engineering and Technology — School of Computing


⋄ ⋄ ⋄ ⋄ ⋄ ⋄ ⋄ ⋄ ⋄⋄


INF1520: Human-Computer Interaction

Assignment 4 | Semester 2, 2026

⋄ ⋄ ⋄ ⋄ ⋄ ⋄ ⋄ ⋄ ⋄⋄




INF1520
Module Code:
Human-Computer Interaction
Module Name:
Assignment 4: Questions 1–10
Essay Topic:
Assignment 4
Assignment Number:
INF1520/102/0/2026
Reference:




Submitted in partial fulfilment of the requirements for
INF1520: Human-Computer Interaction, UNISA 2026

,UNISA | INF1520 Human-Computer Interaction — Assignment 4



Question 1: The Four Eras of Computing Devices and HCI

[8]

The development of computing devices and of human-computer interaction as a discipline
is generally traced through four broad eras, each defined by a shift in the dominant hardware,
the style of interaction it permitted, and the kind of user it assumed.


1.1 The Mainframe / Batch-Processing Era


The earliest era of computing was dominated by large, room-sized mainframe computers op-
erated exclusively by trained specialists. Interaction was indirect: programs were submitted
as batches, typically on punched cards or paper tape, and results were only available after
the batch had been processed, often hours or days later (Dix, Finlay, Abowd and Beale, 2004).
There was no concept of a dialogue between user and machine; the "user" was effectively the
computer operator, and ordinary people had no direct contact with the system at all. Comput-
ers in this era were treated purely as calculating tools, not as communication partners.


1.2 The Command-Line / Time-Sharing Era


The invention of time-sharing operating systems allowed several users to interact with a
single mainframe or minicomputer through terminals, giving the impression of a dedicated,
conversational session. Interaction shifted to typed textual commands entered at a com-
mand line, with the system responding immediately rather than after a batch delay. This era
introduced the first real notion of a human-computer dialogue, but it still demanded that users
memorise exact command syntax, which restricted effective use to programmers and other
technically trained users (Preece, Rogers and Sharp, 2015).


1.3 The Graphical User Interface (GUI) / Personal Computing Era


The introduction of the personal computer, together with the WIMP paradigm (windows,
icons, menus, and pointers) pioneered at Xerox PARC and popularised by Apple and Mi-
crosoft, marked the third era. Direct manipulation replaced typed commands: users could
point, click, and drag visual representations of files and applications (Shneiderman, Plaisant,
Cohen, Jacobs and Elmqvist, 2016). Because the interface visualised the available options,



Page 2 of 18

, UNISA | INF1520 Human-Computer Interaction — Assignment 4


computers became usable by non-specialists for the first time, and HCI emerged as a formal
field of study concerned with making these graphical systems learnable and efficient.


1.4 The Web, Mobile, and Ubiquitous Computing Era


The current era is characterised by internet connectivity, mobile and touch-based devices, and
computing embedded in everyday objects (wearables, smart appliances, voice assistants).
Interaction is no longer confined to a desk; it is mobile, multimodal (touch, voice, gesture),
and often social, and it must accommodate a hugely diverse range of screen sizes, contexts
of use, and user populations (Shneiderman et al., 2016). HCI in this era focuses on context-
awareness, accessibility, and designing for continuous, embedded interaction rather than a
single seated session at a desktop machine.




Page 3 of 18

Connected book
 image
Constantine Stephanidis, Gavriel Salvendy Foundations and Fundamentals in Human-Computer Interaction
Publisher: 2024 ISBN: 9781040088975 Edition: Unknown

Document information

Uploaded on
August 25, 2026
Number of pages
18
Written in
2026/2027
Type
Exam (elaborations)
Contains
Questions & answers
$4.91

Wrong document? Swap it for free Within 14 days of purchase and before downloading, you can choose a different document. You can simply spend the amount again.
Written by students who passed
Immediately available after payment
Read online or as PDF

Seller avatar
Reputation scores are based on the amount of documents a seller has sold for a fee and the reviews they have received for those documents. There are three levels: Bronze, Silver and Gold. The better the reputation, the more your can rely on the quality of the sellers work.
BeeNotes
4.1
(40)
Sold
331
Followers
0
Items
974
Last sold
17 hours ago



Why students choose Stuvia

Created by fellow students, verified by reviews

Quality you can trust: written by students who passed their tests and reviewed by others who've used these notes.

Didn't get what you expected? Choose another document

No worries! You can instantly pick a different document that better fits what you're looking for.

Pay as you like, start learning right away

No subscription, no commitments. Pay the way you're used to via credit card and download your PDF document instantly.

Student with book image

“Bought, downloaded, and aced it. It really can be that simple.”

Alisha Student

Working on your references?

Create accurate citations in APA, MLA and Harvard with our free citation generator.

Working on your references?

Frequently asked questions