WGU D229 PRACTICE SOLUTION PAPER
2026 QUESTIONS WITH ANSWERS GRADED
A+
⩥ Sensory Stimulation. Answer: Behavior occurs to gain sensory input
(e.g., rocking, hand-flapping).
⩥ Escape/Avoidance. Answer: Behavior is used to get away from a task,
situation, or demand.
⩥ Attention. Answer: Behavior is used to gain attention from peers or
adults.
⩥ Tangible Objects. Answer: Behavior occurs to obtain a desired object
or activity.
⩥ Intrinsic Consequences. Answer: Naturally occurring consequences
(e.g., feeling good after helping someone).
⩥ Negative Consequences. Answer: Removal of an unpleasant stimulus
to increase behavior (e.g., completing work to avoid a scolding).
, ⩥ Peer Reinforcement. Answer: Reinforcement given by classmates or
friends (e.g., laughing at a joke).
⩥ Positive Consequences. Answer: Adding a desirable stimulus to
increase behavior (e.g., earning a reward).
⩥ Internalized Behaviors. Answer: Emotional responses turned inward,
such as anxiety, depression, withdrawal, or self-harm.
⩥ Externalized Behaviors. Answer: Outward behaviors affecting others,
such as aggression, defiance, or rule-breaking.
⩥ Behavior Disorders. Answer: Persistent patterns of disruptive or
harmful behaviors that impact social interactions and learning.
⩥ Modeling. Answer: Demonstrating appropriate behavior for students
to imitate.
⩥ Prompting. Answer: Providing cues or hints to encourage correct
responses (can be verbal, visual, or physical).
⩥ Emotional Check-ins. Answer: Helping students identify and express
their emotions to regulate behavior.
2026 QUESTIONS WITH ANSWERS GRADED
A+
⩥ Sensory Stimulation. Answer: Behavior occurs to gain sensory input
(e.g., rocking, hand-flapping).
⩥ Escape/Avoidance. Answer: Behavior is used to get away from a task,
situation, or demand.
⩥ Attention. Answer: Behavior is used to gain attention from peers or
adults.
⩥ Tangible Objects. Answer: Behavior occurs to obtain a desired object
or activity.
⩥ Intrinsic Consequences. Answer: Naturally occurring consequences
(e.g., feeling good after helping someone).
⩥ Negative Consequences. Answer: Removal of an unpleasant stimulus
to increase behavior (e.g., completing work to avoid a scolding).
, ⩥ Peer Reinforcement. Answer: Reinforcement given by classmates or
friends (e.g., laughing at a joke).
⩥ Positive Consequences. Answer: Adding a desirable stimulus to
increase behavior (e.g., earning a reward).
⩥ Internalized Behaviors. Answer: Emotional responses turned inward,
such as anxiety, depression, withdrawal, or self-harm.
⩥ Externalized Behaviors. Answer: Outward behaviors affecting others,
such as aggression, defiance, or rule-breaking.
⩥ Behavior Disorders. Answer: Persistent patterns of disruptive or
harmful behaviors that impact social interactions and learning.
⩥ Modeling. Answer: Demonstrating appropriate behavior for students
to imitate.
⩥ Prompting. Answer: Providing cues or hints to encourage correct
responses (can be verbal, visual, or physical).
⩥ Emotional Check-ins. Answer: Helping students identify and express
their emotions to regulate behavior.