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Summary Computer Science Class 11 Notes PDF | Full Python & Complete Theory Study Guide

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These Computer Science Class XI study notes provide full coverage of the syllabus, including computer systems, data representation, Boolean algebra, logic gates, algorithms, flowcharts, and Python programming fundamentals. Each concept is explained in clear, easy-to-understand language, with examples, exercises, and Python practice problems to reinforce learning. The notes include topics such as functions, loops, strings, lists, tuples, dictionaries, sets, file handling, error handling, cyber safety, and cyber ethics. Structured for quick revision, exam preparation, and self-study, they emphasize concept clarity, practical application, and problem-solving skills. Perfect for last-minute revision or thorough study, these notes guide students to master programming logic, understand theory, retain key points, and confidently perform better in school exams and assessments. Ideal for Class XI students seeking structured, high-quality Computer Science notes.

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ACT – ASSOCIATION OF COMPUTER TEACHERS
MALAPPURAM



ComprehensiveStudy Notes on

COMPUTER SCIENCE
CLASS XI
Contents

1 The discipline of Computing 2

2 Data Representation and Boolean Algebra 6

3 Components of Computer System 15

4 Principles of programming and problem solving 24


5 Introduction to programming 28

6 Data types and operators 30

7 Control Statements 35

8 Arrays 40

9 String handling using I/O functions 45

10 Functions 47

11 Computer networks 52

12 Internet and mobile computing 60

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CHAPTER 1
The discipline of Computing


Computing milestones and machine evolution
1. Development of number systems:

Origin Base Features
Egyptians (3000 BC) 10 • Right to left
Sumerian/ 60 • Sexagesimal system
• Left to Right
Babylonian
• Used blank space for 0
Chinese (2500 BC) 10 • Used bamboo rods to represent digits
India (1500 years • Invented a symbol for zero
ago) • Positional decimal system
• Hindu-Arabic Numeral system
Greek (500 BC) 10 • Ionian number system
Roman Numeral • 7 letters[ I, V, X, L (50 ),C (100),
D(500), M (1000 ) ]
Mayans 20 • Great accuracy


Evolution of the computing machine:
1.Abacus:
• means calculating board.
• Discovered by the Mesopotamians.
• Used for arithmetical calculations.
2. Napier's bones.
• John Napier invented a set of numbered rods to simplify multiplication process (Napier's
bones).
• He also invented logarithm.
3. Pascaline:
• Blaise Pascal developed in 1642
• can perform arithmetical operations.
• Operated by dialling a series of wheels, gears and cylinders.
4. Leibniz's calculator :
• Leibniz designed a calculating machine called step reckoner.
• Expanded on Pascal’s idea to perform multiplication and division too.




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5. Jacquard's loom:
• Joseph Jacquard invented a mechanical loom to simplify a textile manufacturing
process.
• The loom controlled by punched cards had the ability to store information.
6. Difference Engine
• Developed by Charles Babbage
• compile mathematical tables, do arithmetical operations and print results automatically.
• Developed by Charles Babbage in 1833
• Had many essential features found in modern digital computer.
• Programmable using punched cards
• It had a store (memory) and a separate ‘Mill’ (Processor)
8. Hollarith’s Machine
• Herman Hollarith made first electromechanical punched card tabulator with input, output and
instructions.
• Used electricity to read, count and sort punched cards.
9. Mark-I Computer:
• Developed by Howard Aiken
• Could do all 4 arithmetic operations,logarithmic and trigonometric functions.
Generations of Computer
1) First generation computers:
• Used Vacuum tubes
• The ENIAC (Electronic Numerical Integrator and Calculator ), the
first general purpose programmable electronic computer(built by J. P. Eckert and John
Mauchly.)
• UNIVAC( UNIVersal Automatic Computer ). - first commercially successful computer
• Von Neumann designed EDVAC( Electronic Discrete Variable Automatic Computer )
with a memory to store program and data.( stored program concept)
2) Second Generation Computers :
• Vacuum tubes were replaced by transistors reducing size.
• less electricity, less expensive.
• Concept of programming language was developed. High Level Languages like FORTAN
(FORmula TRANslation), COBOL (COmmon Business Oriented Language) developed.
• Magnetic core memory (Primary memory ) and magnetic disk memory (Secondary
memory ).
• The popular computers are IBM 1401 and IBM 1620




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3) Third Generation Computers:
• Silicon chips or IC(Integrated Circuits) that contain very small transistors were
developed by Jack Kilby
• Transistors were replaced by IC's.
• It reduced size, increased speed and efficiency, and became cheaper.
• High Level Language BASIC (Beginner’s All Purpose Symbolic Instruction Code ) was
developed
• Moore's Law states that the number of transistors on IC's doubles approximately every two
years.
• The popular computers are IBM 360 and IBM 370.
4) Fourth Generation Computers:
• Microprocessors are used (a single chip with Large Scale of Integration (LSI) of electronic
components)
• Later LSI circuits were replaced by VLSI ( Very Large Scale Integration ).
• IBM PC and Apple II are popular computers. Programming Languages like. C, C++, Java etc.were
developed.
e). Fifth Generation Computers:
• They are based on Artificial Intelligence (AI).
• AI is the ability of machines to simulate human intelligence
• Presently in the development stage.
• Common AI programming Languages- LISP and Prolog.
Program:
The set of detailed instructions given to a computer for executing specific tasks.
Programming languages are artificial languages designed to give instructions to the computers.
• Machine language (Low Level Language -LLL).consists of 0's and 1's. This is the only language
understood by the computer.
• Assembly language, with English like words instead of 0's and 1's EDSAC (Electronic Delay
Storage Automatic Calculator ) built in 1949 was the first computer to use assembly language.
• Later, High Level Languages (HLL) like, BASIC, C, C++, Java etc were developed.
Algorithm and Computer programs:
An algorithm is a step by step procedure to solve a problem.
Theory of computing:
• This branch deals with how efficiently problems can be solved based on computation models
and related algorithms. The study is based on a mathematical abstraction of computers called
model of computation.
• The most commonly used model is Turing machine named after the computer scientist Alan




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