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AQA A Level Computer Science - Paper 1 (Programming Constructs) Q&A

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AQA A Level Computer Science - Paper 1 (Programming Constructs) Q&A

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AQA A Level Computer Science
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AQA A Level Computer Science








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Institution
AQA A Level Computer Science
Course
AQA A Level Computer Science

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Uploaded on
December 5, 2025
Number of pages
2
Written in
2025/2026
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AQA A Level Computer Science - Paper 1 (Programming Constructs) Q&A

1. Constant An item of data whose value DOESN'T change

2. Variable An item of data whose value COULD change, while being run

3. Algorithm A sequence of steps that can be followed to complete a task in a finite number of
steps, always terminates.

4. Element A single value within an array (list)

5. Selection Principle of choosing what action to take, based on certain criteria (conditions) -
IF & CASE STATEMENTS

6. Nesting Placing one set of instructions inside another set of instructions

7. Iteration Principle of repeating processes - FOR, WHILE, REPEAT UNTIL

8. Definite iteration Process that repeats a set number of times - FOR LOOP

9. Indefinite Itera- Process that repeats until a certain criteria is met - WHILE
tion

10. Sequence Principle of putting the correct instructions in the right order within a program

11. Truncating Process of cutting ott a number after a certain number of characters or d.p

12. Character Code A unique binary representation of a particular letter, number etc.

13. Subroutine A named block of code designed to carry out a specific task

14. Advantages of More readable code
subroutines Allows code to be reused
Allows overloading (changing function based on parameters passed in)

15. Procedure A subroutine which does not return a value to the main program


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