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GAME DESIGN EOPA 2025/ END OF PATHWAY FINAL EXAM, GAME DESIGN EXAM QUESTIONS, EOPA 450 QUESTIONS, GAME DEVELOPMENT ASSESSMENT, PATHWAY CERTIFICATION

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GAME DESIGN EOPA 2025/ END OF PATHWAY FINAL EXAM, GAME DESIGN EXAM QUESTIONS, EOPA 450 QUESTIONS, GAME DEVELOPMENT ASSESSMENT, PATHWAY CERTIFICATION

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GAME DESIGN EOPA 2025/ END OF PATHWA
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GAME DESIGN EOPA 2025/ END OF PATHWA

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GAME DESIGN EOPA 2025/ END OF PATHWAY FINAL
EXAM, GAME DESIGN EXAM QUESTIONS, EOPA 450
QUESTIONS, GAME DEVELOPMENT ASSESSMENT,
PATHWAY CERTIFICATION
A programming language is a formal computer language that is used to
communicate instructions to a computing device in order to control the
computer's behavior in some way. - (ANSWER)True



A number of elements in a specific order is: - (ANSWER)an array



A function that contains arithmetic symbols (e.g. +, <, =/) is an operator. -
(ANSWER)True



An instance is: - (ANSWER)a single occurence



A collision volume is called: - (ANSWER)a region



Which of the following is NOT an argument used to determine how a shot is fired
from an object? - (ANSWER)the color of the shot being instantiated



_______ is similar to a function but has limited calling notation and a limited
number of parameters. - (ANSWER)An operator

,An organization of objects that share the same template (that defines the data
they use and what logic affects them) is: - (ANSWER)a class



An invisible object that is used to create a game mechanic is called: - (ANSWER)a
dummy object



The script to eliminate an object leaving a particular boundary would contain the
following: - (ANSWER)Destroy(other.gameobject)



Selecting "Create Empty" from the GameObject menu will: - (ANSWER)create an
object that is just a transform



Self-contained sequences of actions to be performed are: - (ANSWER)algorithms



Identifying the objects the code requires and describing how they are related to
each other is: - (ANSWER)data modelling



An arraylist is a fixed-length array. - (ANSWER)False



Which of the following is a common error to look out for when writing code? -
(ANSWER)all of the above



Which of the following is NOT one of the three default components listed in the
Inspector view of a terrain asset? - (ANSWER)Texture

,After using a Prefab asset, you need to set the colliders to define the object as
"solid" (impassible). - (ANSWER)False



Orthographic view allows you to see a scene with no perspective distortion. -
(ANSWER)True



What is the benefit of adding textures to terrain with the Paint Texture tool? -
(ANSWER)It gives the terrain object character and color variation, and adds
realism



To quickly invert from pushing terrain down instead of up using the sculpting
tools, you can: - (ANSWER)hold Shift



Middle-mouse clicking or pressing Q in the 3D view will: - (ANSWER)activate the
pan tool



With an object selected, pressing CTRL D will: - (ANSWER)copy the object



You can "focus" on a terrain by using either the 3D view OR by using the
Hierarchy. - (ANSWER)True



A terrain starts off as: - (ANSWER)a flat grid of points

, A collider is required to: - (ANSWER)make walls impassible



The texture that is immediately painted on all of a terrain once it has been added
is the: - (ANSWER)Base Texture



A level as seen through the lens of a game designer, not an artist, is: -
(ANSWER)ludic space



In Unity's 3D view mode, you control zoom by: - (ANSWER)scrolling the middle
mouse wheel



The cube at the top right of the 3D view window (with the colored pointers)
represents: - (ANSWER)90-degree perspective switches (front, side, top, bottom,
etc.)



What do you need to do before you can use the Place Trees sculpting tool? -
(ANSWER)have a 3D model in your game assets



Which of the following is a free alternative for working with vector graphics? -
(ANSWER)Inkspace



Artists who work exclusively on bitmaps that are tiled across 3D models are
called: - (ANSWER)Texture Artists

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GAME DESIGN EOPA 2025/ END OF PATHWA
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GAME DESIGN EOPA 2025/ END OF PATHWA

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Type
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