QUESTIONS AND ANSWERS
What is another term for editing the deformation of a model?
a)meshing
b) rigging
c) texturing
d) skinning - ANS skinning
To prevent bones from twisting in the wrong direction, what is the proper angle to set a Pole
Angle to for a typical human animation?
a) 15
b) 180
c) -90
d) -45 - ANS -90
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, Unlike meshes, bones can't be mirrored and must be manually created for each side of a model.
True
False - ANS False
A bone that is not structural, attached to other bones, and is allowed to move independently of
the other bones in the rig is probably which of the following?
a) Backbone
b) Pole Target
c) Guide bone
d) Error in creating the rig - ANS Guide bone
In mirroring, what number should be entered in a scale tool to flip and duplicate a group of
bones on an axis?
a) 1
b) 360
d) -1
c) 180 - ANS -1
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