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WWISE 101 CERTIFICATION TEST 2025 – 2026 WELL-DEFINED QUESTIONS AND ANSWERS / 100% CORRECT AND A+ CERTIFIED

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WWISE 101 CERTIFICATION TEST 2025 – 2026 WELL-DEFINED QUESTIONS AND ANSWERS / 100% CORRECT AND A+ CERTIFIED

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WWISE 101 CERTIFICATION TEST.
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WWISE 101 CERTIFICATION TEST.

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Uploaded on
June 30, 2025
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Written in
2024/2025
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WWISE 101 CERTIFICATION TEST 2025 – 2026
WELL-DEFINED QUESTIONS AND ANSWERS / 100%
CORRECT AND A+ CERTIFIED


 T/F? The name of an Event object needs to perfectly match the name
of its corresponding game call.
True

 In the SoundBank layout, what happens when the Generate button is
clicked?
SoundBanks for all selected platforms and languages will be
generated
b. Assuming at least one SoundBank and language are selected, any
referenced audio files will converted and placed in a folder used by
the game.
c. Assuming at least one SoundBank and language are selected,
software code used to carry out your sound design at run-time is
generated

 Which of the following objects can receive a game call directly from
the game engine? Sound SFX, Event, Action, Work Unit
Event

 A collection of views intended to perform a specific task is referred
to as a ___________.
Layout

 An area, such as the Property Editor is referred to as a
View

 Which feature would you use to indicate that you want to play a
specific Sound SFX object when a particular Event is triggered?
Action

 Which layout lets you view various information coming from the
sound engine while playing a game in real-time?
Profiler

,  In the Designer layout, which view allows you to organize and
manage the various elements of your Wwise project, such as audio
objects and events?
Project Explorer

 Which of the following are not objects in Wwise? Sound SFX, Event,
Game Call
Game Call

 What button within the Wwise interface allows you to configure a
connection to a game being played locally or over a network?
Remote

 How are audio files placed into the final build of a game?
Drag events to the soundbank and when the SoundBank is
generated any audio files needed to play those events will
automatically be copied to the appropriate folders.

 What is the default keyboard shortcut to import audio?
Shift + I

 What happens if you drag a folder from the operating system's file
manager directly into the Actor-Mixer Hierarchy?
The audio files within the folder will be imported with the option of
creating a parent container for them

 What does the pin icon in a window do?
It prevents the contents of that view from being changed when other
objects are selected.

 How can you open the Wwise help menu?
Click the Help menu and choose Wwise Help.
b. Click on the question mark in the title bar of any view.
c. Press the F1 key.

 If you use the same audio file for multiple purposes, what is the
benefit of duplicating the files corresponding Sound SFX object,
instead of importing another copy of the original audio file?
The duplicated Sound SFX object will reference a single original
audio file, therefore less memory in the game.
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