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Unity Certified Associate Exam - Game Development - Review Questions-Answers. Latest Updated 2025

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Unity Certified Associate Exam - Game Development - Review Questions-Answers. Latest Updated 2025

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Unity Certified Associate Exam - Game Development - Review Questions/
swers
Study online at https://quizlet.com/_8u63zt
1. In Unity You assemble what in scene view?: Game Objects
2. Changes made in inspector during play mode are permanent changes after
exiting (T/F): False
3. A transform contains all of the following except:: Mass
4. In the project window you can search by all the following except:: Date
5. Which window allows parenting of objects?: Hierarchy
6. In unity the Hierarchy corresponds to what is in the:: scene
7. The project window allows you to:: Modify file structure of assets
8. Scene view is used for building scenes (T/F):: true
9. To reconfigure the Unity UI:: Drag window tabs to new locations
10. What does the object inspector let you do?: Edit properties for selected
objects
11. What is the game tab used for?: playtesting
12. Modifying asset organization is done in the:: project window
13. A unity project is considered a single file in storage (T/F):: False
14. Which window allows you to view, sort, organize all assets for the game?-
: Project window
15. A prefab in Unity Editor is:: An asset type that stores a gameobject with
components and properties
16. Which of the following is applied to every gameObject?: Transform
17. Preferred File Format for importing models to Unity:: FBX
18. Unity can import this transfer file format for models with all them fancy
bells and whistles:: FBX
19. Keyboard shortcut for the move tool:: W
20. Dragging a GameObject from Hierarchy to Assets folder will create a:: Pre-
fab
21. XYZ axes are represented by:: Red, Green, Blue (in that order)
22. All GameObjects must be made in an external Application and imported as
assets into Unity (T/F):: False
23. Which of the following texture formats is not supported by Unity?: AI
24. Which tool allows you to manually slice an image into multiple sprites?: -
Sprite Editor
25. Saving a scene saves:: Current placement of objects in the Scene and Hierar-
chy
26. Working with textures sized to the power of 2 will compress better (T/F):: -
True
27. Components can be removed from a GameObject if they are no longer
needed (T/F):: True


, Unity Certified Associate Exam - Game Development - Review Questions/
swers
Study online at https://quizlet.com/_8u63zt
28. What is the difference between a Quad and a Plane?: A plane has more
polygons and internal divisions
29. What type of texture is used to create faux texture on models?: Normal
Maps
30. To help Unity locate project assets, it will create hidden:: Meta files
31. One of the first parts to successful asset management is good:: Naming
structure
32. Modifying organization of assets is done in the:: Project window
33. Acceptable audio formats are:: Aiff, MP3, Wav, OGG
34. Breadcrumb trail in the project window shows:: Filepath of selected assets
35. Specific name may be used:: ESM0_a01_v01.fbs
36. Which of the following will help to quickly search for an asset?: Tagging
Assets
37. Project window toolbar allows searching assets by:: Label and Type
38. Typically textures are created at:: 2x the needed resolution
39. A unity C# script is edited in:: an IDE
40. Which method is called when an object is enabled?: OnEnabled()
41. the Start() function is called when:: an Object first starts
42. In C# variable declaration begins with:: data type
43. Update() is called specifically every 2 ms (T/F):: False
44. DeltaTime counts seconds between:: Frames
45. Debug.log("Hello World") will:: Display the message to the console
46. What kind of variable is accessible to other scripts?: public
47. Which method is called every frame?: Update()
48. A method is used to:: Group Instructions
49. The variable that stores an XYZ value is called:: Vector3
50. Awake() is called after Start() (T/F):: False
51. Which methods are default in Unity C# scripts?: Start and Update
52. A container to store the value of data is called a:: Variable
53. num=8.0f is of what data type?: float
54. Quaternions are used to represent rotations (T/F) :: true
55. What variable declaration is used in order to make a variable not accessible
by other classes by still accessible in Unity editor?: SerializedField
56. Finish the following code to reference the gameObject's position: Vector
pos =: transform.position
57. What method is used to allow the Unity editor to reset the object variables
back to default?: Reset()
58. Which method is used to transform an object over time?: transform.translate

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