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Summary of Fundamentals of music processing by Meinard Müller + notes of the lectures

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Summary study book Fundamentals of Music Processing of Meinhard Müller, Meinhard Müller (chapter 1 /7) - ISBN: 9783319357652, Edition: Softcover reprint of the original 1st ed. 2015, Year of publication: -

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Fundamentals of music processing - Meinard Müller
course: Computational Musicology

chapter 1+2
music analysis in 3 ways:
1.​ sheet music representation
2.​ symbolic representations
3.​ audio representations

1.​ sheet music representations contains:
-​ notes on a staff; vertical position indicated pitch, shape indicate duration
-​ symbols for dynamics, articulation, tempo and harmony

-​ advantage: an abstract and universal representation
-​ disadvantage: gives instruction, but not actual sound; Optical Music
Recognition (OMR) converts printed music intro digital symbolic formats

2.​ symbolic representations: Musical Instrument Digital Interface (MIDI)
-​ = a set of instructions indicating which notes are played, the intensity, duration
and instruments
-​ to transfer musical data between different instruments. it is the computational
version of the piano-roll → horizontal position indicates time, vertical pitch
-​ score based representations → enable advanced analysis and editing
-​ it is highly suitable for automatic transcription, music and harmony synthesis,
BUT no information on timbre and expression

3.​ audio representations
-​ = direct storage and processing of soundwaves (eg .wav, .mp3) it captures
sounds, not notes. suitable for recording, playback and signal processing

For music information retrieval (MIR) 4 aspects:
1.​ pitch; notes, melody, harmony
2.​ volume; power of the soundwave, more power=louder (in decibels)
3.​ timbre; sound color, to distinguish between instruments
4.​ duration; how long, meter, rhythm
but processing audio files require complex algorithms

Spectrogram = visual representation of the frequency content of a sound over time
-​ Fourier transform → how much of each frequency (soundwave) is present in a signal.
This is on a linear scale. 2 types of fourier transforms
1.​ Short-Time Fourier Transform: breaking the sound wave into tiny time
windows, eg 0.5 sec, to analyze how frequencies change over time. This is
done via a windowing function to smooth the transition (no artifacts). for
musical applications usage of Hann & Hamming windows for a balance
between time frequency resolution. Always include a fade-in and -out to get a
continuous signal
2.​ Discrete Short-Time FOurier Transform: used in digital signal processing
since signal is discrete

, -​ sampling rate determines how often the signal is measured
-​ nyquist rate: sampling rate is two times the highest frequency present
in the signal to avoid aliasing
-​ x-axis indicated progression over time, the y-axis indicated frequency
in Hz

alternative frequency scales are:
-​ constant- Q transform: on a logarithmic scale, makes it more musically relevant, eg
equal spacing of octaves
-​ mel & bark scales: on a logarithmic scale, how the human ear perceives frequencies
rather than their mathematical distribution

chapter 3
Each representation has multiple versions, e.g. different performances.
→ the goal of music synchronization is aligning these different versions, eg
-​ aligning sheet music with an audio recording
-​ synchronizing different audio recordings
the synchronization involves 2 main steps:
1.​ feature extraction; convert audio into a mid-level representation that captures the key
aspect of music
2.​ sequence alignment; use algorithms to match the extracted features from different
versions

to make music comparable across different formats, it must be transformed into suitable
feature representations → choice of features
-​ log-frequency spectrogram: represents human pitch perception
-​ chroma-features: represents the pitch content of a musical signal while ignoring
octave difference; multiple octaves, but the same pitch class

chroma representation → pitch class, loudness and timbre
​ chromagram: spectral content to the 12 pitch classes by
1.​ summing up all energy across all octaves for each pitch class
2.​ assigning energy to a chroma bin eg C, C#, D
3.​ displaying intensity over time; brighter colors indicate stronger presence of a note,
pitch class
limitations are no exact pitch frequency and issues regarding mistuning

3 metrics to measure chroma similarity
1.​ manhattan distance → sum of absolute differences in chroma values
2.​ euclidean distance → root mean square overall difference considering magnitude
3.​ chebyshev distance → maximum and largest chroma difference as a basis

Dynamic time warping (DTW) finds the best alignment between two sequences. it warps the
time axis for tempo variations between performances. 3 key rules; start and end alignment,
no backtracking and no skipping forward

music synchronization enables advances interactive music applications, such as MIDI, let
users switch between different performances, temppop curves

Connected book
 image
Meinhard Müller, Meinhard Müller Fundamentals of Music Processing
Publisher: 29 oktober 2016 ISBN: 9783319357652 Edition: Unknown

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Uploaded on
March 24, 2025
Number of pages
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2024/2025
Type
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