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Solution Manual for Java Programming (MindTap Course List) 10th Edition by Joyce Farrell , ISBN: 9780357673423 |All Chapters Verified| Guide A+

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Solution Manual for Java Programming (MindTap Course List) 10th Edition by Joyce Farrell , ISBN: 9780357673423 |All Chapters Verified| Guide A+

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Solution and Answer Guide
Farrell, Java Programming 10e, [978-035-767-3423], Chapter 1: Creating Java Programs

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Table of Contents
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Review Questions Answers ........................................................................................................... 1
Programming Exercises Solutions................................................................................................ 8
Debugging Exercises Solutions................................................................................................... 15
Game Zone Solutions .................................................................................................................. 17
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Case Problems Solutions ............................................................................................................ 18
C

Review Questions Answers
1. The most basic circuitry-level computer language is ____________.

a. machine language

b. Java

c. high-level language

d. C++

Answer: a

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Feedback:

The most basic circuitry-level computer language is machine language. Machine
language, or machine code, is the most basic set of instructions a computer can execute.
Java and C++ are both high-level languages and are the opposite of circuitry-level
computer language.

2. Languages that let you use an easily understood vocabulary of descriptive terms, such as read,

write, or add, are known as ____________languages.

a. procedural

b. high-level

c. machine
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d. object-oriented

Answer: b

Feedback:
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High-level languages use English-like terms; Java is an example of a high-level language.
Procedural languages are those that run by executing a series of procedures or
methods. Machine-level languages do not use English-like terms; they use 1s and 0s.
FD
Object-oriented languages are run by declaring and using objects that contain data and
methods.

3. The rules of a programming language constitute its ____________.

a. syntax
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b. logic
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c. format

d. objects

Answer: a

Feedback:

The rules of a programming language constitute its syntax.

4. A ____________ translates high-level language statements into machine code.

a. programmer

b. syntax detector

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c. compiler

d. decipherer

Answer: c

Feedback:

A compiler translates high-level language statements into machine code. A programmer
writes high-level language statements but does not translate them. “Syntax detector”
and “decipherer” are not terms used in programming.

5. Named computer memory locations are called ____________.

a. compilers

b. variables
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c. addresses

d. appellations
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Answer: b

Feedback:
FD
Named computer memory locations are variables. Compilers translate programming
statements into machine language; they are not memory locations. Addresses are
unnamed computer memory locations. “Appellations” is not a term used in
programming.

6. The individual operations used in a computer program are often grouped into logical units called
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____________.

a. procedures
C

b. variables

c. constants

d. logistics

Answer: a

Feedback:

The individual operations used in a computer program are often grouped into logical
units called procedures. Variables are named memory locations, and constants are

, @PROFDOCDIGITALLIBRARIES


values that do not change; they are not groups of logical operations. “Logistics” is not a
term commonly used in programming.

7. Envisioning program components as objects that are similar to concrete objects in the real world

is the hallmark of ____________.

a. command-line operating systems

b. procedural programming

c. object-oriented programming

d. machine languages

Answer: c
PR
Feedback:

Envisioning program components as objects that are similar to concrete objects in the
real world is the hallmark of object-oriented programming.

8. The values of an object’s attributes are known as its ____________.
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a. state
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b. orientation

c. methods

d. condition
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Answer: a

Feedback:
C
The values of an object’s attributes are known as its state.

9. An instance of a class is a(n) ____________.

a. method

b. procedure

c. object

d. case

Answer: c

Connected book
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Joyce Farrell Java Programming
Publisher: 2022 ISBN: 9780357673423 Edition: Unknown

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