Video Game Design Foundations - Chapter 1 with Complete Solutions
Video Game Design Foundations - Chapter 1 with Complete Solutions Video Game an electronic game that creates an artificial game environment on a video screen Video Game Designer a person involved in creating a video game Virtual World Imaginary world created by a video game Dynamic how the strengths and weaknesses of each member work together to create a better product Constructive Criticism provides possible improvements or solutions in a positive manner Hard Skills the technical requirements for a job Imagination the act of creating a picture in your mind of something that does not exist or is not where you can see, hear, smell or touch it. Game World Setting in which game play takes place Technology Competence the ability to understand and use the newest computer/game platforms RPG Role Playing Game - player speaks into a microphone to communicate with the characters in the game or must identify smell Aesthetic competence the ability to determine what is pleasing to the eye Technical Writing creating documents in a precise manner that give directions for the steps and processes needed in design. (i.e. instruction manual) Narrative Writing creating a story (example: storyboard) Storyboard a graphical plan of action which includes a simple drawing of a scene and quick detail about the action. (i.e. a cartoon strip of what you are going to create) Dialogue what the characters say (a type of narrative writing) Listening Skills understanding the points and opinions spoken by others Gantt Chart displays the tasks needed by each department along a timeline for completion Cheat Code programmed shortcuts and ability codes that make the job of the game tester easier Quality Assurance Tester (Game Tester) the person that actually gets paid to play the video games (entry level position)
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