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CM2093 DIGITAL MARKETING SUMMARY

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DIGITAL MARKETING
LECTURE WEEK 1
Focus on consumers and other stakeholders in communicating their brand and value
proposition and marketing their products/services

Technology – a part of who we are?
- Technology is an aspect of our human existence  it brings forth and makes
apparent the very essence of our Being (Heidegger, 1977)
- Nowadays ‘being’ has the character of a technological ‘framework’, from which
humans approach the world in a controlling and dominating way
- Looking through the lens of technology, the world is revealed as raw material,
available for production and manipulation
- Humans are also seen as raw material and controlled by technology
 we are an instrument for production
 we are a human resource to be arranged and disposed of

Human hybrids – we are merged with technologies  however, if knowledge/control is lost,
people often feel vulnerable, frustrated and angry, as if the machine has somehow invaded
them or taken something from them

Argumented bodies – technology will allow us to make modifications to our body, senses
and physiological process, and it will provide us with enhanced memory, communication and
productivity  exosuits, brain implants to improve memory

As advances in areas such as robotics, sensor technology, computer vision and voice and
facial recognition continue to be made  the lines between human and computer
capabilities are blurred

Technology will be invisible
- Is it a hologram? Virtual or physical?
- Is it a chatbot or a real person?
- WIFI routers will control the functions in our house without our interference

Digitalization – describes how IT or digital technologies can be used to alter existing business
processes  e.g. the creation of new online or mobile communication channels that allow
all customers to easily connect with firms, and which change traditional firm-customer
interactions

Digital technologies – electronic tools, systems, devices and resources that generate, store
or process data  e.g. social media, online games, multimedia and mobile phones

Data – the quantities, characters, or symbols on which operations are performed by a
computer, which may be stored and transmitted in the form of electrical signals

Adoption and diffusion of technology

, Diffusion of innovation/adoption of technology

Technology Acceptance Model (TAM)
Explains why some technology became popular and even the laggards and late adopters
want to buy the technology sooner or later




The more a technology is accepted, the grater and faster will be its adoption

Digital transformation
External Drivers of Digital Transformation Phases of Digital Transformation
- Digital Technology  mobiles, IA, - Digitization  analog to digital
browsers - Digitalization  IT and digital
- Digital Competition  Google, technologies
Amazon, Facebook - Digital Transformation  new
- Digital Customer Behavior  money business models



Strategic Imperatives of Digital Transformation
- Digital Resources
- Organizational Structure
- Growth Strategy
- Metrics and Goals

Digitization – described the action of converting analog information into digital information
Digitalization – describes how IT or digital technologies can be used to alter existing business
processes  optimizing existing business processes; seize new business possibilities by
changing existing business processes, such as communication
Digital transformation – describes a company-wide change that leads to the development of
new business models: “how the enterprise creates and delivers value to customers, and then
converts payment received to profits”
Digital resources – represents a firm’s ownership and control of assets and capabilities 
assets are storage of data, ICT infrastructure, technologies to compete in digital era
(software, hardware)  agility: ability to seize market opportunities  ability to analyze
customer data

, Organizational structure – that is flexible and can react fast to digital change  develop
new and often disruptive business models in autonomous business units that are separated
from the headquarters, allowing for experimentation and quick learning  employees
should have good digital skills
Metrics and goals – to realize the full potential of digital transformation, digital firms need
to measure the performance improvements on Key Performance Indicators (KPIs)

The Ansoff Matrix




Digital growth strategies for platform firms

Platform diversification
- Create additional growth in unexplored markets with new products
- Expanding the platform to serve new markets, update the product and service
assortment, and open the firm to cocreate value by partnering with sponsors and
users

Digital marketing (according to Institute of Direct and Digital Marketing, IDM) – the
management and execution of marketing using electronic media such as the web, email,
interactive TV, wireless media in conjunction with digital data about customers
characteristics and behavior

Marketing – the science and art of exploring, creating, and delivering value to satisfy the
needs of a target market at a profit (Kotler)

MARKETING MIX 4PS
Product
- Development
- Line width, assortments
- Packaging
- Naming, logos, trademarks
- Quality

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