BTEC LEVEL 3 UNIT 8
LA-A Achieved (P1, P2,M1, D1)
LA-B & C Achieved
(P3, P4, P5, P6, P7, M2, M3, D2, D3)
DISTINCTION ACHIVED
,Table of Contents
Social and technological trends of computer gaming ............................................................. 4
Different types of video games: ......................................................................................................4
Battle royale games .......................................................................................................................4
Survival games ...............................................................................................................................4
Interactive movie ...........................................................................................................................5
Simulation .....................................................................................................................................5
Game production ...........................................................................................................................7
Indie ..............................................................................................................................................7
Free to play....................................................................................................................................8
Mainstream ...................................................................................................................................9
Artificial intelligence .................................................................................................................... 10
Search algorithms ........................................................................................................................ 10
Security of integrated services and multiplayer environments....................................................... 11
Technologies used in computer games ................................................................................. 12
Consoles ...................................................................................................................................... 12
Personal computers ..................................................................................................................... 13
Mobile devices............................................................................................................................. 14
Web based .................................................................................................................................. 15
Hardware .................................................................................................................................... 16
The random-access memory (RAM) .............................................................................................. 16
Read only memory (ROM) ............................................................................................................ 17
Graphics card ............................................................................................................................... 17
Output ................................................................................................................................ 18
Display ........................................................................................................................................ 18
Input ................................................................................................................................... 19
Keyboards ................................................................................................................................... 19
Mouse ......................................................................................................................................... 19
Storage ............................................................................................................................... 21
Cloud gaming ............................................................................................................................... 21
Hard disk drive............................................................................................................................. 21
Network Connections................................................................................................................... 22
1
,Software options and their effect......................................................................................... 22
Operating systems ....................................................................................................................... 22
Programming languages ..................................................................................................... 23
C++ .............................................................................................................................................. 23
C# ................................................................................................................................................ 23
Java ............................................................................................................................................. 24
Graphic options ................................................................................................................... 24
Resolution and FPS ...................................................................................................................... 24
rendering resolution .................................................................................................................... 24
Audio .................................................................................................................................. 26
File format ................................................................................................................................... 26
Uses of game engines .......................................................................................................... 27
Rendering engines ....................................................................................................................... 27
Physics engines ............................................................................................................................ 27
Collison detection ........................................................................................................................ 27
Scripting ...................................................................................................................................... 27
Mortal combat .................................................................................................................... 28
History......................................................................................................................................... 28
The move to 3D ........................................................................................................................... 29
Future of mortal combat .............................................................................................................. 29
Game development ..................................................................................................................... 30
Positives ...................................................................................................................................... 30
Negatives .................................................................................................................................... 30
Conclusion ................................................................................................................................... 31
Super Mario kart ................................................................................................................. 31
Evolution ..................................................................................................................................... 31
Multiplayer .................................................................................................................................. 33
Game development ..................................................................................................................... 33
Positives ...................................................................................................................................... 34
Negatives .................................................................................................................................... 34
Conclusion ................................................................................................................................... 34
Design document................................................................................................................. 35
Audience ..................................................................................................................................... 35
2
, Purpose ....................................................................................................................................... 35
Client requirements ..................................................................................................................... 35
Type of game ............................................................................................................................... 35
Justification ................................................................................................................................. 36
.................................................................................................................................................... 38
Justification ................................................................................................................................. 39
Benefits ....................................................................................................................................... 40
Drawbacks ................................................................................................................................... 40
Game development ............................................................................................................. 42
Scripts ......................................................................................................................................... 43
feedback ............................................................................................................................. 47
........................................................................................................................................... 48
Optimization ....................................................................................................................... 49
........................................................................................................................................... 50
........................................................................................................................................... 51
Final game .......................................................................................................................... 52
Feedback ............................................................................................................................. 53
........................................................................................................................................... 54
test plan .............................................................................................................................. 55
In conclusion................................................................................................................................ 56
Advantages .................................................................................................................................. 56
Disadvantages ............................................................................................................................. 56
References........................................................................................................................... 57
3
LA-A Achieved (P1, P2,M1, D1)
LA-B & C Achieved
(P3, P4, P5, P6, P7, M2, M3, D2, D3)
DISTINCTION ACHIVED
,Table of Contents
Social and technological trends of computer gaming ............................................................. 4
Different types of video games: ......................................................................................................4
Battle royale games .......................................................................................................................4
Survival games ...............................................................................................................................4
Interactive movie ...........................................................................................................................5
Simulation .....................................................................................................................................5
Game production ...........................................................................................................................7
Indie ..............................................................................................................................................7
Free to play....................................................................................................................................8
Mainstream ...................................................................................................................................9
Artificial intelligence .................................................................................................................... 10
Search algorithms ........................................................................................................................ 10
Security of integrated services and multiplayer environments....................................................... 11
Technologies used in computer games ................................................................................. 12
Consoles ...................................................................................................................................... 12
Personal computers ..................................................................................................................... 13
Mobile devices............................................................................................................................. 14
Web based .................................................................................................................................. 15
Hardware .................................................................................................................................... 16
The random-access memory (RAM) .............................................................................................. 16
Read only memory (ROM) ............................................................................................................ 17
Graphics card ............................................................................................................................... 17
Output ................................................................................................................................ 18
Display ........................................................................................................................................ 18
Input ................................................................................................................................... 19
Keyboards ................................................................................................................................... 19
Mouse ......................................................................................................................................... 19
Storage ............................................................................................................................... 21
Cloud gaming ............................................................................................................................... 21
Hard disk drive............................................................................................................................. 21
Network Connections................................................................................................................... 22
1
,Software options and their effect......................................................................................... 22
Operating systems ....................................................................................................................... 22
Programming languages ..................................................................................................... 23
C++ .............................................................................................................................................. 23
C# ................................................................................................................................................ 23
Java ............................................................................................................................................. 24
Graphic options ................................................................................................................... 24
Resolution and FPS ...................................................................................................................... 24
rendering resolution .................................................................................................................... 24
Audio .................................................................................................................................. 26
File format ................................................................................................................................... 26
Uses of game engines .......................................................................................................... 27
Rendering engines ....................................................................................................................... 27
Physics engines ............................................................................................................................ 27
Collison detection ........................................................................................................................ 27
Scripting ...................................................................................................................................... 27
Mortal combat .................................................................................................................... 28
History......................................................................................................................................... 28
The move to 3D ........................................................................................................................... 29
Future of mortal combat .............................................................................................................. 29
Game development ..................................................................................................................... 30
Positives ...................................................................................................................................... 30
Negatives .................................................................................................................................... 30
Conclusion ................................................................................................................................... 31
Super Mario kart ................................................................................................................. 31
Evolution ..................................................................................................................................... 31
Multiplayer .................................................................................................................................. 33
Game development ..................................................................................................................... 33
Positives ...................................................................................................................................... 34
Negatives .................................................................................................................................... 34
Conclusion ................................................................................................................................... 34
Design document................................................................................................................. 35
Audience ..................................................................................................................................... 35
2
, Purpose ....................................................................................................................................... 35
Client requirements ..................................................................................................................... 35
Type of game ............................................................................................................................... 35
Justification ................................................................................................................................. 36
.................................................................................................................................................... 38
Justification ................................................................................................................................. 39
Benefits ....................................................................................................................................... 40
Drawbacks ................................................................................................................................... 40
Game development ............................................................................................................. 42
Scripts ......................................................................................................................................... 43
feedback ............................................................................................................................. 47
........................................................................................................................................... 48
Optimization ....................................................................................................................... 49
........................................................................................................................................... 50
........................................................................................................................................... 51
Final game .......................................................................................................................... 52
Feedback ............................................................................................................................. 53
........................................................................................................................................... 54
test plan .............................................................................................................................. 55
In conclusion................................................................................................................................ 56
Advantages .................................................................................................................................. 56
Disadvantages ............................................................................................................................. 56
References........................................................................................................................... 57
3