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CHAPTER 10 MIS 360 EXAM QUESTIONS ANSWERED CORRECTLY LATEST UPDATE 2026

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CHAPTER 10 MIS 360 EXAM QUESTIONS ANSWERED CORRECTLY LATEST UPDATE 2026 1. The fundamental part of the user interface that permits the system to capture information is the _____ mechanism. a. description b. input c. interface d. navigation e. output - Answers b 2. The fundamental part of the user interface that provides information from the system to the user is the _____ mechanism. a. input b. interface c. layout d. navigation e. output - Answers e 3. Novice users prefer _____ while expert users prefer _____. a. ease of use, ease of learning b. ease of use, good layout c. consistency, ease of learning d. ease of learning, ease of use e. ease of learning, consistency - Answers d 4. _____ assures the interface will act as the users expect, while _____ assures it will look pleasing. a. layout, aesthetics b. aesthetics, consistency c. consistency, aesthetics d. consistency, layout e. aesthetics, layout - Answers c 5. The user interface design principle that places an emphasis on the intuitive flow of the interface (i.e. left to right and top to bottom) to minimize the user's movements is _____. a. aesthetics b. consistency c. content awareness d. layout e. user experience - Answers d 6. The user interface design principle that places an emphasis on the user's ability to always know where he/she is in the system and what information is being displayed is _____. a. aesthetics b. consistency c. content awareness d. layout e. user experience - Answers c 7. Juan is designing a user interface for the data-entry clerks in the marketing department. In an interview with the department manager, Juan has learned that the department has frequent turnover and that there is very little money for training. What two interface design principles would you recommend Juan emphasize in his design? a. aesthetics and consistency b. aesthetics and layout c. content awareness and aesthetics d. content awareness and minimal user effort e. user experience and consistency - Answers e 8. In user interface design, use scenarios will _____. a. describe all possible paths through the system b. describe the most frequent paths taken through the use cases c. provide the designer with detailed descriptions of the interface design elements d. repeat the content of the system's data models e. repeat the content of the system's process models - Answers b 9. A(n) _____ shows how all the screens, forms and reports are related, and how the user moves from one to another. a. data flow diagram b. interface standard design c. window navigation diagram d. storyboard e. use scenario - Answers c 10. The interface standard that specifies the pictures that will appear on command buttons as well as in reports and forms to highlight important information is(are) the _____. a. interface metaphor b. interface objects c. interface actions d. interface icons e. interface templates - Answers d 11. A(n) _____ defines the general appearance of all screens in the information system. a. interface design prototype b. interface standard design c. interface structure diagram d. interface template e. use scenario - Answers d 12. Which of the following interface evaluation techniques involves a highly structured assessment of the users' interaction with the system? a. heuristic evaluation b. interactive evaluation c. metaphor prototyping d. usability testing e. walk-through evaluation - Answers d 13. Which of the following ways of enabling users to communicate with the system is most commonly used? a. Command languages b. Direct manipulation c. Menus d. Natural languages e. All of the above are about the same - Answers d 14. Moving files by dragging and dropping is an example of _____ navigation controls. a. command language b. direct manipulation c. menu d. natural language e. UNIX - Answers b 15. If real-time information is required by the information system, then the appropriate input processing mechanism is _____. a. back room processing b. batch processing c. off-line processing d. on-line processing e. real-time processing - Answers d 16. Which of the following is the most important principle of input design? a. capture input electronically as close to the source as possible b. minimize keystrokes c. never use on-line processing d. use batch processing when appropriate e. use on-line processing when appropriate - Answers a 17. Laura sorts the information on all of her reports into alphabetical order, which makes it very hard to notice the X, Y, or Z. By sorting the information in this way Laura has introduced _____ into the manager's decision process. a. bias b. information availability c. information overload d. real-time reporting e. report usage - Answers a 18. As an addition to a regular report, a(n) _____ report may help the user understand the change in comparison values over time or show proportions that are relative to the whole. a. detailed b. graph c. media d. summary e. turnaround - Answers b 19. A(n) _____ check is a type of input validation that determines if several fields have been entered before the form can be processed. a. check digit b. completeness c. consistency d. format e. range - Answers b 20. A(n) _____ check ensures that the numeric data entered is within the correct minimum or maximum values. a. check digit b. completeness c. consistency d. format e. range - Answers e 21. A(n) _____ check ensures that combinations of data are valid, for example, does the zip code of an address correspond to the correct state name. a. completeness b. consistency c. database d. format e. range - Answers b 22. The _____ design principle requires that a report not provide all the available information, only the information that is needed. a. understand report usage b. minimize bias c. manage information load d. real-time reporting e. none of the above - Answers c 23. Krug's three design principles are also important to design the user interfaces of mobile computing systems, especially the first one: ________________ . a. give the mobile context b. remove all "fluff" from the site c. try to linearize the content of the application d. using the unique features from the device e. "Don't make me think"! - Answers d 24. Steve Krug provides us with a set of guiding principles for web usability. Find one of the principles in the following list a. The user should never have to think about how to navigate the user interface. b. Using more clicking instead of typing. c. Using more texts in the interface d. Using more voice recognition feature as possible. e. Be consistent to other similar applications - Answers a 25. One of the guidelines for designing user interfaces for social media website is to make sure you understand the difference between push and pull approaches. The push-based approach is __________. a. you have to click buttons to get information b. the server sends information to users periodically c. the user has to come to the social media website to find information d. the user setup an agent program to get information from the website e. the server collects information for the user and store in the server and the user can access it at any time. - Answers b 26. A few rule you should follow to design multilingual user interfaces. Which one in the following list is NOT one of the rules? a. Keep the writing short and simple. b. Avoid humor, jargon, slang, clichés, puns, analogies, and metaphors. c. Use good grammar. d. Use large fonts. - Answers d True/False 1. The user interface includes three parts; the input mechanism, the output mechanism, and the reporting mechanism. - Answers False True/False 2. The use of screen and frame titles, well-defined areas on reports and forms, and good field labels apply to the interface design principle of content awareness. - Answers True True/False 3. All forms and reports need a minimal amount of white space that is intentionally left blank. - Answers True True/False 4. Novice and expert users are both usually most concerned with "ease of use" of a new system. - Answers False True/False 5. Using the word "client" repeatedly, instead of interchanging it with the word "customer" is an example of the interface design principle for minimal user effort. - Answers False True/False 6. Most user interface designers follow the minimal user effort principle by permitting users to go from the main menu of the system to the information or action need in no more than five mouse clicks or five keystrokes. - Answers False True/False 7. The first step in the user interface design process is "interface design prototyping." - Answers False True/False 8. A use scenario is an outline of the steps that the users perform to accomplish some part of their work. - Answers True True/False 9. An interface metaphor is a concept from the real world that is used as a model to help the user understand the system and enable the user to predict what features the interface might provide. - Answers True True/False

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CHAPTER 10 MIS 360 EXAM QUESTIONS ANSWERED CORRECTLY LATEST UPDATE 2026


1. The fundamental part of the user interface that permits the system to capture information is the
_____ mechanism.
a. description
b. input
c. interface
d. navigation
e. output - Answers b
2. The fundamental part of the user interface that provides information from the system to the user is
the _____ mechanism.
a. input
b. interface
c. layout
d. navigation
e. output - Answers e
3. Novice users prefer _____ while expert users prefer _____.
a. ease of use, ease of learning
b. ease of use, good layout
c. consistency, ease of learning
d. ease of learning, ease of use
e. ease of learning, consistency - Answers d
4. _____ assures the interface will act as the users expect, while _____ assures it will look pleasing.
a. layout, aesthetics
b. aesthetics, consistency
c. consistency, aesthetics
d. consistency, layout
e. aesthetics, layout - Answers c
5. The user interface design principle that places an emphasis on the intuitive flow of the interface
(i.e. left to right and top to bottom) to minimize the user's movements is _____.
a. aesthetics
b. consistency
c. content awareness
d. layout
e. user experience - Answers d
6. The user interface design principle that places an emphasis on the user's ability to always know
where he/she is in the system and what information is being displayed is _____.
a. aesthetics
b. consistency
c. content awareness
d. layout
e. user experience - Answers c
7. Juan is designing a user interface for the data-entry clerks in the marketing department. In an
interview with the department manager, Juan has learned that the department has frequent turnover
and that there is very little money for training. What two interface design principles would you
recommend Juan emphasize in his design?
a. aesthetics and consistency
b. aesthetics and layout
c. content awareness and aesthetics
d. content awareness and minimal user effort
e. user experience and consistency - Answers e
8. In user interface design, use scenarios will _____.
a. describe all possible paths through the system
b. describe the most frequent paths taken through the use cases
c. provide the designer with detailed descriptions of the interface design elements
d. repeat the content of the system's data models

, e. repeat the content of the system's process models - Answers b
9. A(n) _____ shows how all the screens, forms and reports are related, and how the user moves from
one to another.
a. data flow diagram
b. interface standard design
c. window navigation diagram
d. storyboard
e. use scenario - Answers c
10. The interface standard that specifies the pictures that will appear on command buttons as well as
in reports and forms to highlight important information is(are) the _____.
a. interface metaphor
b. interface objects
c. interface actions
d. interface icons
e. interface templates - Answers d
11. A(n) _____ defines the general appearance of all screens in the information system.
a. interface design prototype
b. interface standard design
c. interface structure diagram
d. interface template
e. use scenario - Answers d
12. Which of the following interface evaluation techniques involves a highly structured assessment of
the users' interaction with the system?
a. heuristic evaluation
b. interactive evaluation
c. metaphor prototyping
d. usability testing
e. walk-through evaluation - Answers d
13. Which of the following ways of enabling users to communicate with the system is most commonly
used?
a. Command languages
b. Direct manipulation
c. Menus
d. Natural languages
e. All of the above are about the same - Answers d
14. Moving files by dragging and dropping is an example of _____ navigation controls.
a. command language
b. direct manipulation
c. menu
d. natural language
e. UNIX - Answers b
15. If real-time information is required by the information system, then the appropriate input
processing mechanism is _____.
a. back room processing
b. batch processing
c. off-line processing
d. on-line processing
e. real-time processing - Answers d
16. Which of the following is the most important principle of input design?
a. capture input electronically as close to the source as possible
b. minimize keystrokes
c. never use on-line processing
d. use batch processing when appropriate
e. use on-line processing when appropriate - Answers a
17. Laura sorts the information on all of her reports into alphabetical order, which makes it very hard
to notice the X, Y, or Z. By sorting the information in this way Laura has introduced _____ into the
manager's decision process.

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