GAME DESIGN EOPA 2026 UPDATE QUESTIONS
AND CORRECT VERIFIED ANSWERS ALREADY
GRADED A+ (BRAND NEW VISION)
Which of the following is NOT a Unity built-in controllers?: - ANS-User-Defined
Which of the following methods would be used to move an object to a new position over
time? : - ANS-Vector3.lerp
Which method does not return a value? : - ANS-void Start()
Which Unity attribute should you use to hide a public variable from the Inspector? : -
ANS-HideInInspector
To efficiently scale an FBX model throughout the project where would you set the
scale?: - ANS-Model Import Settings
Which of the following sequences best describes how you would create an Animator
component on an object?: - ANS-Click on the Add Components button and choose
Miscellaneous > Animator
In order to define new virtual input axes, you need to configure the key mapping in the: -
ANS-Input Manager
The Awake method is called when: - ANS-A script is loaded
To ensure that when the player is not using input the character stops immediately when
moving and turning; you should set which of the following in the Rigidbody component?:
- ANS-Both Drag and Angular Drag = infinity
When enabled, which Collider property allows GamesObjects to pass through the
collider? - ANS-Is Trigger
In game design, non-player characters are: - ANS-Computer-controlled
Besides Exit Time, transition conditions can be driven by - ANS-Parameters
Which of the following is the appropriate method to update changes made to a prefab in
the scene? - ANS-In the inspector window, choose "apply"
A floating-point variable is distinguished by what letter immediately following the
number? - ANS-f
,For an animation clip to take place after no specified state, choose the clip to transition
from: - ANS-Any State
Which of the following would you use to duplicate an animation controller yet allowing
for the animation clips to be swapped out? - ANS-Create a new Animation Controller
Override
What is the fix, for when the Animator Controller does not recognize the updated
Avatar? - ANS-Right-Click on the Animator Component and select Reset
Dragging an Animator Controller onto a Game Object in the Inspector creates an: -
ANS-Animator Component
In a particle system of smoke, which property is used to change a dense black, to semi-
transparent gray and finally white? - ANS-Color over Lifetime
What can be used to help create environmental atmospheres in game? - ANS-Particle
Systems
Which of the following settings could simulate a firework exploding, when working with
particles? - ANS-Sub-Emitters > Death
A group of particles that create one coherent visual effect is called? - ANS-Particle
Effect
Particles in games are volumetric objects (T/F): - ANS-False
Circle, Edge, Box, and Cone are examples of - ANS-Emitter Shapes
Which "Emit From:" option allows particles to originate from anywhere within the emitter
geometry? - ANS-Volume
Particle systems are always created with a rotation in the? - ANS-X Axis
The Shape section of a particle system defines the geometry of the: - ANS-Emitter
To create an effect showing multiple particles spawning from the originals you use a: -
ANS-Sub-Emitter
To quickly access a nested folder in your project window, you add them to the favorites
list (T/F): - ANS-True
Changing the intensity of a light adjusts: - ANS-Brightness
, The color of the lighting in a scene has NO effect on the mood or tone of the scene.
(T/F) - ANS-False
This light is infinitely wide displays rays in the direction the light is shining: - ANS-
Directional
This light is a ball of light starting in one place and radiating out to specific range: -
ANS-Point
This light type emits in a cone with the light spreading out as it gets farther from the
source: - ANS-Spot
This type of light is only used for baked lighting and emits from a rectangle: - ANS-Area
Regarding shadows and lighting, part of the job of a lighter or level designer is to: -
ANS-Ensure they are consistent with the artistic style and are as economically
resourceful as possible
A gradient that controls the ambient light in the scene is called a: - ANS-Skybox
On a light Component a Culling Mask: - ANS-Determines which layers are affected
by the light
This shadow type casts shadows that approximate the natural fuzziness of real
shadows due to emission area size and the bounce of light: - ANS-Soft
This component allows you to project a material into the scene and can be used to
simulate shadows, lighting, or patterns. - ANS-Projector
To exclude objects from being lit they must be: - ANS-On a specific Layer
Light areas around light sources, used to give the impression of small dust particles in
the air: - ANS-Halo
Objects that are too small or flat should not cast shadows. (T/F) - ANS-True
Unchecking Receive Shadows will prevent the object from casting shadows. (T/F) -
ANS-False
To render a shadow on both sides of a planar object you would use which Cast
Shadows option? - ANS-Two-Sided
What property affects how the shadow starts at the base of the object and either wraps
around or spaces out? - ANS-Bias
Which settings determine how good the game looks globally? - ANS-Quality Settings
AND CORRECT VERIFIED ANSWERS ALREADY
GRADED A+ (BRAND NEW VISION)
Which of the following is NOT a Unity built-in controllers?: - ANS-User-Defined
Which of the following methods would be used to move an object to a new position over
time? : - ANS-Vector3.lerp
Which method does not return a value? : - ANS-void Start()
Which Unity attribute should you use to hide a public variable from the Inspector? : -
ANS-HideInInspector
To efficiently scale an FBX model throughout the project where would you set the
scale?: - ANS-Model Import Settings
Which of the following sequences best describes how you would create an Animator
component on an object?: - ANS-Click on the Add Components button and choose
Miscellaneous > Animator
In order to define new virtual input axes, you need to configure the key mapping in the: -
ANS-Input Manager
The Awake method is called when: - ANS-A script is loaded
To ensure that when the player is not using input the character stops immediately when
moving and turning; you should set which of the following in the Rigidbody component?:
- ANS-Both Drag and Angular Drag = infinity
When enabled, which Collider property allows GamesObjects to pass through the
collider? - ANS-Is Trigger
In game design, non-player characters are: - ANS-Computer-controlled
Besides Exit Time, transition conditions can be driven by - ANS-Parameters
Which of the following is the appropriate method to update changes made to a prefab in
the scene? - ANS-In the inspector window, choose "apply"
A floating-point variable is distinguished by what letter immediately following the
number? - ANS-f
,For an animation clip to take place after no specified state, choose the clip to transition
from: - ANS-Any State
Which of the following would you use to duplicate an animation controller yet allowing
for the animation clips to be swapped out? - ANS-Create a new Animation Controller
Override
What is the fix, for when the Animator Controller does not recognize the updated
Avatar? - ANS-Right-Click on the Animator Component and select Reset
Dragging an Animator Controller onto a Game Object in the Inspector creates an: -
ANS-Animator Component
In a particle system of smoke, which property is used to change a dense black, to semi-
transparent gray and finally white? - ANS-Color over Lifetime
What can be used to help create environmental atmospheres in game? - ANS-Particle
Systems
Which of the following settings could simulate a firework exploding, when working with
particles? - ANS-Sub-Emitters > Death
A group of particles that create one coherent visual effect is called? - ANS-Particle
Effect
Particles in games are volumetric objects (T/F): - ANS-False
Circle, Edge, Box, and Cone are examples of - ANS-Emitter Shapes
Which "Emit From:" option allows particles to originate from anywhere within the emitter
geometry? - ANS-Volume
Particle systems are always created with a rotation in the? - ANS-X Axis
The Shape section of a particle system defines the geometry of the: - ANS-Emitter
To create an effect showing multiple particles spawning from the originals you use a: -
ANS-Sub-Emitter
To quickly access a nested folder in your project window, you add them to the favorites
list (T/F): - ANS-True
Changing the intensity of a light adjusts: - ANS-Brightness
, The color of the lighting in a scene has NO effect on the mood or tone of the scene.
(T/F) - ANS-False
This light is infinitely wide displays rays in the direction the light is shining: - ANS-
Directional
This light is a ball of light starting in one place and radiating out to specific range: -
ANS-Point
This light type emits in a cone with the light spreading out as it gets farther from the
source: - ANS-Spot
This type of light is only used for baked lighting and emits from a rectangle: - ANS-Area
Regarding shadows and lighting, part of the job of a lighter or level designer is to: -
ANS-Ensure they are consistent with the artistic style and are as economically
resourceful as possible
A gradient that controls the ambient light in the scene is called a: - ANS-Skybox
On a light Component a Culling Mask: - ANS-Determines which layers are affected
by the light
This shadow type casts shadows that approximate the natural fuzziness of real
shadows due to emission area size and the bounce of light: - ANS-Soft
This component allows you to project a material into the scene and can be used to
simulate shadows, lighting, or patterns. - ANS-Projector
To exclude objects from being lit they must be: - ANS-On a specific Layer
Light areas around light sources, used to give the impression of small dust particles in
the air: - ANS-Halo
Objects that are too small or flat should not cast shadows. (T/F) - ANS-True
Unchecking Receive Shadows will prevent the object from casting shadows. (T/F) -
ANS-False
To render a shadow on both sides of a planar object you would use which Cast
Shadows option? - ANS-Two-Sided
What property affects how the shadow starts at the base of the object and either wraps
around or spaces out? - ANS-Bias
Which settings determine how good the game looks globally? - ANS-Quality Settings