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FBLA UX DESIGN FINAL EXAM 2026 QUESTIONS AND ANSWERS RATED A.pdf

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FBLA UX DESIGN FINAL EXAM 2026 QUESTIONS AND
ANSWERS RATED A+
✔✔Advanced Technology for Accessibility - ✔✔Use software to detect color ratio of
text, alternate tect for images
Accounts for needs of people

✔✔Voice User Interface - ✔✔System the user controls with voice commands such as
Siri, Alexa or google assistant.(Hands free option)

✔✔Design Principles of Accessibility - ✔✔Font Size
Contrast
Discoverability
Repetition
Scale
Hierarchy

✔✔Font Size - ✔✔Make the font size at least 16px, which is the recommended
minimum font size for digital platforms. Making your font size smaller than the
recommended size could increase readability issues.

✔✔Contrast - ✔✔Focus on creating a distinct difference between two elements on a
screen. Contrast can be created between the sizes of elements or color selections. For
example, dark text on a light background of a web page helps to minimize readability or
discoverability issues.

✔✔Discoverability - ✔✔Use contrast to help users easily find information on a website.
Using colors that are low in contrast to one another not only makes it difficult to find
information but also increases errors when navigating the website.

✔✔Repetition - ✔✔Repeat a single element many times in a design to help with
memorability and guiding users through the website.

✔✔Scale - ✔✔Monitor the scale of elements within proximity to other elements, as this
can help emphasize parts of your design.

✔✔Hierarchy - ✔✔Arrange visual information in a way that implies importance, such as
making the headline of a body of text larger than the text below it.

✔✔Primary Design Principles - ✔✔Unity, Variety, Hierarchy, Dominance, Proportion,
Balance, Emphasis

✔✔Unity - ✔✔Designs are typically composed of many individual parts, and the
principle of unity in graphic design states that no single aspect is more important than
another.

, ✔✔Emphasis - ✔✔Designing with emphasis ensures that users understand what they
are viewing and that they read the most important information first. For

✔✔Rhythm - ✔✔Rhythm can be used to create a large spectrum of emotions, ranging
from relaxation to excitement. In graphic design, rhythm is achieved through the
arrangement of elements and spacing between them.

✔✔Design Thinking - ✔✔Focus on end-users. The end-user plays a key role in the
design thinking process—all key product design decisions are evaluated according to
the end user's needs and wants.

Solid problem framing. Rather than accepting the problem as given, designers explore
the problem space to find a root cause of the problem. The insights they gain can help
designers reinterpret the given problem.

Creating tangible solutions. Convey design solutions using sketching and prototyping as
opposed to presentations and slide decks.

✔✔Phases of Design Thinking - ✔✔empathize, define, ideate, prototype, test

✔✔Empathize - ✔✔Understand the problem of the user for whom you are designing.

✔✔Define - ✔✔Form a problem statement.

✔✔Ideate - ✔✔Generate creative solutions to this problem

✔✔Prototype - ✔✔Build a tangible representation of this solution.

✔✔Test - ✔✔Validate this solution with your target audience.

✔✔User Interviews(Empathy) - ✔✔During user interviewers, interviewees are asked to
tell a story about the last time they experienced the problem. The answer will help
product creators understand how people currently solve the same or similar issues.

✔✔Contextual Inquiry(Empathy) - ✔✔This is a technique of immersing yourself in your
target users' physical environment so you can see how they interact with an existing
product and gain a deeper personal understanding of the problems they face.

✔✔Empathy Map - ✔✔An empathy map is a visualization tool used to summarize what
a product team knows about its user. It describes what the user says, thinks, does, and
feels. This information leads to a better understanding of the target audience.

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