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Q: time-out from positive reinforcement
Answer:
the withdrawal of the opportunity to earn positive
reinforcement or the loss of access to positive reinforcers for a specified time,
contingent on
the occurrence of a behavior
Q: token economy
Answer:
a behavior change system consisting of three maor components: a specified
list of target behaviors, tokens or points that participants receive for emitting the
target
behaviors, a menu of backup reinforcer items that participants obtain by exchanging
tokens
they have earned
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Q: topography
Answer:
physical form or shape of a behavior; a measurable and malleable dimension of
behavior
Q: topography-based definition
Answer:
definition of behavior that identifies instances of the target
behavior by the shape or form of the behavior; used when there is no direct, reliable,
or easy
access to functional outcome and/or cannot rely on function of behavior
Q: total count IOA
Answer:
a percentage of agreement between the total number of responses
recorded by two observers calculated by dividing the smaller of the counts by the
larger count
and multiplying by 100
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Q: total duration
Answer:
a measure of the cumulative amount of time in which a person engages in the
target behavior
Q: total duration IOA
Answer:
the percentage of agreement between two observers that is calculated
by dividing the shorter duration by the larger duration and multiplying by 100
Q: total-task chaining
Answer:
a variation of forward chaining in which the learner receives training on
each step in the task analysis during ever session
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Q: transitive CMO
Answer:
conditioned motivating operation that makes something else effective as
reinforcement (rather than altering itself)
Q: transitivity
Answer:
a derived (e.g. untrained) stimulus-stimulus relation that emerges as a product of
training two other stimulus-stimulus relations
Q: trend
Answer:
the overall direction taken by a data path